No guts, no glory.
The future of video games remains unknown to all, but we expect the world of interactive entertainment to continue pushing the envelope.
However, in order for that to happen, Gearbox Software president Randy Pitchford says developers will have to be more willing to take risks. As he said during the latest Bonus Round episode :
"The oldest problem our species has faced is that we can't realize and manifest everything that we can imagine as quickly as we can imagine it. So the only solution to that problem is to make choices; and to pick one thing and abandon another. That can be difficult if there's a part of our minds that loves the thing that must be abandoned and is afraid of the new frontier that should be embraced.
But progress demands that we look forward. And the biggest and most exciting things that we're going to do be doing in interactive entertainment in the future are things that we can't even conceive of today. And we'll never get there unless we actually are comfortable taking some risks and trying things we haven't done before."
Pitchford was responding to interviewer Geoff Keighley, who was talking about virtual reality initiatives like Oculus Rift and Project Morpheus. Pitchford says he hopes the VR revolution isn't right around the corner, because he's still trying to get a handle on the current technology. As for risk vs. reward, that's always a difficult thing to consider in the world of business.
The bottom line is that publishers will only be willing to take more risks if the consumer is willing to give different games a chance. The responsibility first lies with us.