Once again, a high-profile multiplatform game performs just a bit better on PlayStation 4.

We'd heard evidence that the PS4 version of The Witcher 3: Wild Hunt would have a higher resolution as compared to the Xbox One version. Now, developer CD Projekt Red has confirmed the facts.

German website Gamestar was the first to report on these details, and then GameSpot followed up with the studio to confirm: 1080p/30fps for Sony's console; 900p/30fps on Xbox One. Last year, it was rumored that the PS4 iteration ran at 900p/30fps, while the Xbox One version operated at 720p/30fps. Well, the actual numbers are slightly different but the gap is about the same.

CD Projekt Red has said in the past that they've nearly maxed out the new consoles with their ambitious project. That's both good news and bad, right? I mean, if a team even can max out these systems so early on in a new generation, well…

Anyway, The Witcher 3: Wild Hunt will be ready to go on May 19 for PlayStation 4, Xbox One and PC.

Related Game(s): The Witcher 3: Wild Hunt

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Temjin001
Temjin001
6 years ago

Awesome. Now we just need to hope the performance stays consistent.


Last edited by Temjin001 on 1/28/2015 9:31:23 PM

Broady
Broady
6 years ago

Expect they managed to 'max out' the performance of the systems as they are used to programming x86 architecture from their previous games on pc. Their programmers are used to it.

Ben Dutka PSXE
Ben Dutka PSXE
6 years ago

New game systems aren't supposed to be so easy to max out; they're supposed to have new, more powerful hardware that most developers haven't worked with. This allows for a steady progression of quality throughout a generation, in my estimation. It's very common in PlayStation land, though maybe not with the PS4.

DemonNeno
DemonNeno
6 years ago

Edit: @Broady

It's going to happen with the PS4. considering that it's a single platform/hardware configuration, it'll take time to iron out most of the kinks and get the power going.

Not to mention that the SDK will inevitably be revised to optimize gaming output and background resources.

Unlike a PC, the unified memory and ESRAM introduce new configurations to modern hardware. Not sure how anyone will just magically max this out. Now a game engine *may* max out the hardware, but that doesn't imply it's not causing restrictions that can be freed up.


Last edited by DemonNeno on 1/29/2015 11:50:18 AM

DemonNeno
DemonNeno
6 years ago

Ahhhhh, the good ole fashion claim of triumph over software. I find it unlikely. RedEngine 3 still hasn't fully unveiled the filter processes used which can constitute for some unwieldy resource usage. Bokeh filter type and pattern size, HDR lighting, and tessellation can make over a 30% frame reduction. While red engine 3 seems far more x64 capable, it's still a new engine that can pose weaknesses.

Regardless, here's to hoping it's a great game. I like the direction this game has headed towards.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

lol that hurts.

Rachet_JC_FTW
Rachet_JC_FTW
6 years ago

yeah surprise surprise like we didn't see that coming but yeah it was to be expected but i'm happy with the outcome nun the less the game looks great looks to run well and smooth no complaints here

happy gaming

gamer4lifexxx
gamer4lifexxx
6 years ago

i doubt that actually maxed out the PS4.. every ambitious game is supposedly pushing a console to the limits.. until the next game from a different developers comes out and says the same thing