Middle-earth: Shadow of Mordor turned out to be a great game.
But it went through quite the metamorphosis during the lengthy and difficulty development process.
This according to what Monolith Productions boss Michael de Plater told Gamasutra in a recent interview. The bottom line is the team's original vision was actually much more ambitious than the final product. Said de Plater:
"During pre-production, we didn't have good metrics on our production capacity. This led to the specification of the game being over-ambitious, which, as we started to get a clearer picture of reality, required us to make some pretty big and painful cuts."
He added that this generated a "double dip of pain," as they lost work on the features they cut, and they also needed more work to replace the cut content. Of course, fans are wondering if the eliminated content might find its way into a Shadow of Mordor sequel, but Monolith doesn't have a definitive answer just yet. de Plater does say they've "just scratched the surface," though, so…
What would you like to see in a sequel?
Related Game(s): Middle-earth: Shadow of Mordor