The PlayStation 4 is all about accessibility for developers, and guys like Epic Games vice president Mark Rein calls such a move "very smart."
In speaking to CVG , Rein said Sony's decision to utilize off-the-shelf PC components was a good one, as it will let game makers to hit their stride early. He also spoke a bit about the obvious benefits of the new, more powerful hardware:
"Let's not forget it has 16 times the memory we had in PlayStation 3 – that's not insignificant. Knowing that every machine has that… we can do crazy, ridiculous stuff with that.
The other exciting thing is that… when you think about Windows, even Windows for most people is tied to about 2GB of addressable memory space. This really opens up beyond what most PCs can do, because most PCs are running a 32-bit version of Windows."
Many have wondered if we'll see the same level of advancement throughout the next generation with the PS4; i.e., will the graphics actually improve as significantly as they've done with past PlayStation platforms? Perhaps not, as developers had to learn the ropes before. But even so, Rein believes that the PS4 is "like giving you the world's best PC" as the new console combines power with convenience. Finished Rein:
" I've always said that the things in the next-generation that aren't just brute force hardware are all about the service and simplicity of the experience – the things that make it as fun and easy to get a PS4 game as it is to get a game on your iPad. "