Let me be perfectly clear before I begin:
There are lots of fantastic single-player campaigns out there and in fact, I'd say the majority of excellent interactive experiences are often solo-centric. I also have no problem with 7-8 hour campaigns, nor do I have a problem with developers who choose to focus on the lucrative multiplayer market. That's their option.
I do have a problem with being treated as a second-class citizen just because I don't choose to be constantly connected every second of my life. We've seen evidence of the ongoing trend over the past few years, and it really came to a head in 2014. Thing is, what I'm referring to is relatively small; it's not like developers are saying, "sign in to such-and-such service or you can't play our single-player adventure." But they're starting to produce adventures that feel light or even incomplete if you don't bend over backward.
Throughout this year, I've played more and more games that really want me to either play co-op, utilize social media, log into a publisher's server, or download some sort of app. It has finally reached the point where I'm feeling bullied. Assassin's Creed Unity might be the culmination of that: You can't open Initiate chests unless you've got a Uplay account and you're logged in to progress, you can't open Nomad chests unless you download and use the Companion App, you won't be able to unlock certain pieces of equipment (shown clearly in the main game) unless you buy the upcoming DLC, and there are more Skill Points available in Co-Op missions than in solo missions, and it becomes painfully obvious that the solo missions don't offer enough Skill Points to max out your character.
The bottom line is that if you want the full experience, you have to do these things. And unfortunately, this is going to continue to happen as time goes on. It sucks because every time I sit down to play a new game now, I wonder what they'll force me to do outside the game; what other manner of electronic connectivity I'll have to endure just so I can get the most out of what I purchased. And let's not forget that a lot of this is often thinly veiled microtransactions, which is another thing I hate. It's not so much about multiplayer ruling the gaming roost, and it's not that single-player games don't exist. It's simply that just playing the game we bought , without anyone else and without any other devices, is becoming a rarity.
I can't be the only one who's tired of this.