Role-playing fanatics and long-time Final Fantasy fans, you might want to look away.
Kotaku has posted up a bunch of Final Fantasy XV gameplay details courtesy of director Hajime Tabata. Did you know that MP won't be used for magic? Yeah, that's right.
The MP gauge will actually be used for special assault moves, as Tabata said:
"The magic [in Final Fantasy XV] is a little unique and isn't your standard 'use MP to cast' model. MP is used for special actions like using your sword to warp or to evade attacks. For evasion, by keeping the button pressed, you can continuously dodge attacks, but it will also continuously drain your MP."
Sure, that sounds like an RPG, right? No? Then how about this: The basic combat will have players pressing an attack button over and over, or holding it down, so the character will execute a combo. Then there are united attacks, with party members teaming up for more devastating assaults and it sounds like it's going to be timing-oriented. Lastly, there will be parrying and counters:
"Parrying is an action where you time it to match an enemy's attack. It's an advanced technique with a risk of failure."
Grand. I didn't know Square Enix was working on the new Devil May Cry . I hope they take some cues from Ninja Theory and Capcom, although it appears as if S-E doesn't need any extra help. They've obviously got the action mold down cold…for a Final Fantasy game.
Related Game(s): Final Fantasy XV