I've been a multi-console owner since the early '90s.
I've always supported the idea because it made perfect logical sense: I want to play the best the industry has to offer and in order to do that, I always need more than one machine.
I believe that has remained true and in fact, it might still be true…for those who have a lot of time on their hands, or multiple people in the household that would take advantage of the same form of entertainment. However, for some of us, owning multiple consoles just doesn't make much practical sense any longer. See, there was a time when game release frequency was the merest fraction of what it is now; years ago, we'd wait months before seeing even one or two new games. It wasn't like the constant onslaught we see today.
On top of which, a lot of the games that released back then were junk . And while we'll always have mediocre products out there, the testing is far more stringent these days and most high-profile releases are fine. Even if you don't like them, they're not completely broken. And when I say that, don't scoff about the technical issues some games face (like Assassin's Creed Unity ); when I say broken, I mean basically unplayable. So yeah, you almost had to have more than one console, unless you wanted to play the same great three games for eight months out of a year.
That's hardly the way things are now, though. I can't remember a time when my backlog had zero titles in it, and I don't have the time I used to have, either. I've got a PlayStation 4 and while I wish I had the Xbox One for Sunset Overdrive and the Wii U for Bayonetta 2 , I also know I'd never get anywhere near those games, considering the backlog and the available time. Lastly, there are a lot more multiplatform games than ever before. Very few titles released today are exclusive and that really wasn't the case way back when.
I can't be the only one who has noticed this.