Ubisoft continues to work on optimizing the performance of the recently released Assassin's Creed Unity .
Originally, many thought some of the issues were due to the massive crowd sizes. But in fact, in a lengthy post on the game's Live Updates page , Ubisoft offered a different explanation:
"Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are."
The game supports up to 10,000 simultaneous on-screen NPCs, by far the most ever for any series entry. Ubisoft said they take all feedback "very seriously" and they understand that technical performance is a critical issue for many. The process requires "attention and care," though, so you'll have to be patient as the developers keep making improvements. Here's an example of the progress they've made thus far:
"We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead."