I'm all about balance.
There was a time in video game history when, quite frankly, games were simply way too hard. This was a result of the arcade boom (the more times you die, the more quarters you have to put in) and it bled into the living room. Plus, it was basically a niche, hardcore hobby in those days; if you played, you played .
These days, it's a mainstream form of entertainment and some would argue that games have gotten too easy. See, I like to stay somewhere in between. Same goes for rewards earned when playing those games and as such, I just have to ask: Are Platinum Trophies simply too difficult to obtain for the overwhelming majority of gamers? Let's not forget that most gamers have lives and sometimes, it's not so much the difficulty of earning certain Trophies, but the sheer amount of time one must invest.
I've made the case before for two Platinum Trophies; one each for single-player and multiplayer portions. If you get both, you earn a Diamond Trophy, or something like that. I still think that's a good idea for those of us who couldn't possibly care less about multiplayer in certain games. And while I'm aware that it's entirely up to the developer to choose the Trophies, I think some designers should acknowledge the huge mainstream appeal of games today. Maybe Platinums don't have to appear downright impossible for most gamers (again, gamers who also have lives).
That's really all I'm asking.