With a game as big and complicated as Destiny , players are bound to find little glitches that reveal secrets.
The latest may involve a leak concerning developer Bungie's future plans for the freshly released MMOFPS. The community has discovered a bug that locks them out of the Tower, but reveals many pieces of content that aren't currently available in the game.
Check out the video below: When the bug occurs, you see new, locked areas, a few of which have indeed been confirmed as future downloadable content. But some are unknown, and there are also new Story Missions, Strikes, and Raids, all of which take place on planets already included in the main game. If you don't want to watch the whole video, visit Reddit for a handy-dandy list.
Nothing about this is official, obviously, but it's still fun!
Related Game(s): Destiny
well…it was kind of obvious more missions/raids/strikes will fill up the diff planets sections, it was a matter of how they and when they do so
I just hope this doesn't blow up into a 'why we gotta pay for something that's already in the game' crap again. Personally though, I'm excited for these potential future updates, and am willing to pay for 'em.
It already has unfortunately….
People still don't seem to understand post-launch content support.
People simply don't seem to understand placeholders. A few people apparently managed to glitch there way in to some of the new areas going off of where they would be in patrol mode and as they guessed the areas are sparse, missing textures, and incredibly glitchy. Sort of like how people found the Rasputin Vault during the beta.
In a game that's as empty Destiny is right from launch, more stuff should have been included. I'm not saying all DLC should be or anything that they have planned in the future, but I can certainly see why people would say that.
This is a game that right now relies on consumers replaying missions/strikes/and patrols on higher levels because of the lack of content. While it's a good attempt at supplying more content by doing the daily and weekly's, it's still the same thing consumers have done. You can't fool em all so… I can see why people would say stuff about dlc being included.
Reef Raid FTW
The game was fun to begin with but as others have stated its very repetitive grinding the same missions over and over and get weak rewards. On a level 24 mission it should not be dropping green level 15-18 weapons. What a waste of time, they way over hyped this game. I think call of duty's campaign stories are much better
I disagree about the item drop thing. Uncommon item drops are good to dismantle for parts. Weapon parts and Saphire Wire are much needed to upgrade Rare and Legendary equipment. I consistently run short on these parts. Sometimes I just blow money at the Cryptarc to get items to dismantle to upgrade my higher end gear.
It doesn't negate his point that the games weapon drops are ridiculous. I'm level 24 now and I'm still using lvl 18-20 rare (blue) weaponry because I can't afford weapons from vanguard marks and the drops are non existent. I havnt received a worthwhile drop in probably a weeks worth of playing.
I'm level 26 almost 27. I've gotten so many green and blue weapons I could never find another and still have enough weapon parts Lol. The loot system is severely flawed. Just tired of getting crappy loot in level 24 and 26 missions. Maybe get one legendary engram for every 100 green/blue.