With every new update we receive, we become more and more convinced that No Man's Sky will break boundaries.
Developer Hello Games is working on an exceedingly ambitious open-world sci-fi adventure that uses procedurally generated environments to create countless fresh worlds.
In a new post over at the PlayStation Blog , Hello Games boss Sean Murray talks about what makes their project special. In point of fact, even though it has "trading, combat, weapons, ships, and a core game," it's the "quiet moments of discovery" that really stand out. And check this out:
"The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated."
That seed dictates how many planets you can discover "before things start to go a bit crazy and undefined." They're working on a 64-bit system, which is 2 to the power of 64, or 18,446,744,073,709,551,616 possible planets. Hence, even if you found a planet every second, it'd still take 585 billion years to find them all!
Here's the new Infinite Worlds video, too: