I just wish they had shown the actual console, so we don't have to keep using this silly mock-up design. Getting annoying.
Anyway, although we've already posted up most of the relevant PS4 info and details from the PlayStation Meeting last night (and the ensuing discussion is awfully lively), Sony has provided us with the official press release. Hence, we have more exact feature details and specifications now. Check it out:
First on the list is the fact that the new PlayStation "was designed from the ground up to ensure that the very best games and the most immersive experience reach PlayStation gamers." The PS4 also fluidly connects players to the larger world of experiences offered via the PlayStation Network and mobile spaces. The press release also emphasizes other features we previously touched upon; for example, shared game experiences via the Share button on the Dual Shock 4, social spectating, always-on video compression and decompression systems, and streaming upgrades.
They further mention PS4 second screens, such as the PlayStation Vita, smartphones and tablets, as one of the new system's key features will be Remote Play. A new application from Sony called PlayStation App will enable iPhone, iPad and Android-based smartphones and tablets to become second screens. Then there's the Immediate Gameplay feature, as the PS4 "radically reduces the lag time between players and their content." A new "suspended mode" keeps the system in a low power state while preserving the game session, which means you don't have to reboot the system and start the game again.
The PS4 boasts "personalized, curated content," which is still a little creepy and of course, gaming in the cloud. Here's part of the release concerning the latter; it clearly illustrates Sony's intentions:
"By combining PlayStation Network with Gaikai Inc's cloud technology, it is SCE's goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4."
And lastly, the specs. The PS4 system architecture is specifically designed for "high performance and ease of development." The console is centered on a powerful custom chip that contains eight x86-64 cores and a state-of-the-art graphics processor. The Graphics Processing Unit (GPU) has been enhanced, "principally to allow for easier use of the GPU for general purpose computing (GPGPU)." The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can be "freely applied to graphics, simulation tasks, or some mixture of the two."
Lastly, the PS4 is equipped with 8GB of unified system memory. GDDR5 is used for this memory, giving the system 176GB/second of bandwidth and giving the graphics an additional boost. Here's the spec list:
Main Processor: Single-chip custom processor, CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory: GDDR5 8GB
Hard Disk Drive: Built-in
Optical Drive (read only): BD 6xCAV, DVD 8xCAV
I/O: Super-Speed USB (USB 3.0) 、AUX
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n, Bluetooth® 2.1 (EDR)
AV output: HDMI, Analog-AV out, Digital Output (optical)