When the PlayStation 4 version of The Last Of Us arrives next month, it will feature upgraded visuals.
That much, you know. But perhaps you weren't aware of how much work was required to make this happen. During a recent Edge interview with Naughty Dog creative director Neil Druckmann (as cited by CVG ), we learn that the challenge had nothing to do with the hardware.
Rather, the stumbling block the team faced was the amount of space available on the Blu-Ray disc:
"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"
All the graphical detail should be enhanced; enemies that might've looked a tad blurry up close will be refined, and we'll have cinema-quality characters for the cut-scenes. When it was first announced, Naughty Dog co-president Evan Wells said the "graphic fidelity has been turned up to eleven," which will result in 1080p, better draw distances, lighting and shadows.
As if TLoU wasn't pretty enough already.
Related Game(s): The Last Of Us: Remastered