Some games are big. Really big.
This means that developers need a lot of ideas before they can put together a living, breathing virtual world. And when they do, some proposed features must inevitably lose out.
As Dragon Age: Inquisition writer David Gaider said on his Tumblr page , this isn't an easy task for designers. For instance, concerning Inquisition , the game is approaching the Alpha stage, which is also known as "Content Complete." They're still creating more content but right now the goal is to make sure the current content is functioning properly. The team must also make some big cuts.
It's hard on everyone, says Gaider:
"This is a pretty stressful time for everyone. Every cut feels like it’s reducing the overall quality of the game, until there are so many of them you feel like you’re producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all."
Gaider goes on to say that as much as fans may want to sympathize, they just can't understand. "They're usually oblivious to what's going on, harping on what color the sails should be while the hull is rapidly leaking water." That's probably true; as much as some gamers like to believe they know everything about the video game industry, many know very little about the actual process of making a game.
The hotly anticipated Dragon Age: Inquisition is scheduled to release on October 7 for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.
Related Game(s): Dragon Age: Inquisition