Cut-scenes have always been a critical part of the Metal Gear Solid franchise. However, they'll be scaled back in the new entry, The Phantom Pain .
Kojima productions designer Jordan Amaro explained to Eurogamer said that the cut-scene reduction was to accommodate the myriad of gameplay options that will be featured in the game's open world setup:
"When you are in our environments, you need to observe, use your binoculars, mark the guys and say, okay, what do I do now? There's no obvious road."
Amaro said they intend to reveal Snake's character through player actions, and all those pesky "narrative burdens" will be gone. While the long-time fans likely won't appreciate this shift, Amaro believes it's necessary to focus more on making the gameplay attractive.
"We get rid of all the narrative burdens, like, Sam Fisher or whoever has to go through this emotional state or has to reach that guy. We just go for non-dependent objectives, and we just get rid of all that narrative burden and just focus on what makes the mission good at the core level."
Furthermore, Amaro said Snake won't be talking a much in The Phantom Pain . Thing is, the more he talks, the more they have to pay Kiefer Sutherland…Amaro said it jokingly but you have to admit, there's got to be some truth to that.
Related Game(s): Metal Gear Solid V: The Phantom Pain