New, more powerful hardware gives developers everywhere a chance to expand their horizons (literally and figuratively).
Watch Dogs animation director Colin Graham praised Sony's PlayStation 4 for offering a fantastic memory budget, which ultimately gave the development team a "chance to dream." That's what he said during a recent interview over at the PlayStation Blog :
"PS4 has really given us the platform to build a new type of game. It gave us a chance to dream. From an animation point of view, we're always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians."
Graham added that it's "a bit like working with an unlimited budget" because they never can fill the memory budget of the system. "It's a really nice piece of hardware," he concluded. Lead gameplay designer Danny Belanger also had some kind words for Sony's new game machine, saying the extra power "brings us a step forward."
After being delayed, the long-anticipated Watch Dogs is due out on May 27 for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC. If you opt to purchase either the PS3 or PS4 version, you'll grab some exclusive content !
Related Game(s): Watch Dogs