I know that sometimes things get lost in translation. I also respect the hell out of Hideo Kojima, so in no way am I accusing him of intentionally lying.
However, I keep mulling over a recent statement of his, when he was comparing Metal Gear Solid V: The Phantom Pain to the prelude, Ground Zeroes . He said the full game was "more than 200 times bigger" than Ground Zeroes . This comment has received a lot of attention, mostly because many gamers don't quite understand it.
Perhaps it's just exaggerating for the sake of exaggeration. It's like saying, "I have a million things to do," right? But if it's merely exaggeration, "200" seems like an odd number to pick, doesn't it? If he's being literal, though, more questions arise: Is he talking about length in terms of hours? This can't really be true, because even if Ground Zeroes is only two hours in length, it would mean The Phantom Pain is over 400 hours long. No, that's not it. Hence, he must be talking about sheer size, right? As in, the size of the world?
That doesn't really seem feasible, either, though. It also doesn't seem possible that there are over 200 times as many missions; even if there's only one mission in Ground Zeroes , that would mean there will be over 200 missions in The Phantom Pain . I suppose that's plausible, but even so… Also, don't forget that Kojima actually said he was "afraid" that the game will be too big for gamers to clear. I mean…really? We've become used to some pretty gigantic games, Kojima. No, they don't usually come from Japanese developers but trust me, they're out there and they're massive.
Actually, could that be it? Being a Japanese designer, is he simply not acknowledging the humongous size of titles in franchises like The Elder Scrolls and Fallout ? That's sort of insulting to assume, though, isn't it? I don't know; I just don't have a good explanation for that "200x" statement, that's all.
Related Game(s): Metal Gear Solid V: The Phantom Pain