We don't know if this has anything to do with the less-than-impressive Thief reboot, but it's bad news either way.

As first reported by Kotaku , Square Enix has opted to cut 27 jobs from Eidos Montreal. The company made no mention of last week's Thief release; here's their official statement on the matter:

"Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects. It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well."

Well, at least they're trying to get the displaced individuals new jobs ASAP. As for Thief , it just didn't live up to the lofty expectations, as we explained in our review . It certainly isn't a bad game – not by any stretch of the imagination – but it's well shy of stellar, and that's unfortunate. Did the reception have anything to do with these layoffs?

In this industry, it's often put up or shut up so yeah, it's very possible.

Related Game(s): Thief

Subscribe
Notify of
11 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
MRSUCCESS
MRSUCCESS
6 years ago

I hope those 27 employees find work soon. I'm sure it's not a good feeling being unemployed.

As far as Thief goes … I hope it does better,

BikerSaint
BikerSaint
6 years ago

Damn, I wish them all the luck in the world in finding another job within the same fields that they want. I know how hard things can get after being laid off in May 2011 & still not working.

On a related note, I hope that what's left of Eidos Montreal still has enough talent & skills there to give us another great Deus Ex game, and hopefully within the next 2 years too.

PlatformGamerNZ
PlatformGamerNZ
6 years ago

i might buy it in a couple years when its cheap but i'm not willing to pay full price for it

happy gaming =)

Kryten1029a
Kryten1029a
6 years ago

The timing might seem a little suspicious but these studios are hiring and laying off as circumstances change. Some people might stay in one place for a long time but others will come and go.

WorldEndsWithMe
WorldEndsWithMe
6 years ago

Bummer, but sadly these studios all seem to be bloated these days. We need some venture capital and new studios formed. If I ever won one of those 220 million dollar lottery things I'd start a few talented studios myself and hire em ūüôā

If Square Enix's properties don't turn profits they may be forced to return Final Fantasy to greatness, or do FFVII again.

LimitedVertigo
LimitedVertigo
6 years ago

Boohoo, I had to wash my car today.

Lawless SXE
Lawless SXE
6 years ago

Development cycle is over, so they scale back so that they don't have dozens and dozens of people getting paid for twiddling their thumbs while waiting to get started on something new. Sure, it's a bummer for the individuals, but that's the way things go.

___________
___________
6 years ago

of course it has something to do with the failure of the thief reboot, you dont fire people who are raking in millions of dollars for you!
sad to see so many studios downsizing, or closing down all together, especially when sales wise things are not going that badly!
hell even amy henning one of the most famous devs out there today left ND.
sigh.
hope uncharteds story was finished and thats why the departure, ND just aint going to be the same.
oh well as long as neil is still there……………

JackC8
JackC8
6 years ago

Well on the bright side, the Thief trailer I saw was nothing but a diatribe against rich people, so at least they won't have to worry about becoming what they obviously hate so much.

Beamboom
Beamboom
6 years ago

But… But… We want a Deus Ex sequel?

Hand_of_Sorrow
Hand_of_Sorrow
6 years ago

lay offs, a.k.a thanks for the game, now you're out of here.

the devs always get the blame, where or what is the publisher
doing or where are they during the making of the game.

than theres the Q & A team, the testers……

heres hoping they find a studio that "apprecicates" their work.