The PlayStation 4 is getting all sorts of praise from developers.
The latest to say nice things about Sony's new console is Grasshopper Manufacture CEO Goichi Suda (aka Suda 51).
In the latest Famitsu publication (as translated by Siliconera ), the high-profile developer talks about being impressed with the overall speed and capability of the PS4:
"The most impressive one to me so far has got to be 'speed'. As a video game console, that's the part the stood out to me the most for the PlayStation 4. We make games, so we want to make them fun, and we also put a lot of effort into making them as appealing as possible. In order to do that, we need hardware that can show 'speed'.
When it comes to making games, having this 'speed' available as an ingredient really puts us at ease," Suda added. "Even as we currently develop, we can really feel the response of having it available."
That "speed" label in this scenario is a little vague, but the vibe is obviously positive. Currently, Grasshopper is cranking away on a PS4 game called Lily Bergamo , which has been described as being a "super action game." That should come as no surprise, as Suda has helped bring you games like Shadows of the Damned , Lollipop Chainsaw and Killer is Dead .
I enjoy this guys recent games but I treat them like bubblegum.
Glad to see his comments, Sony knows how to make a quality gaming product. Hard to believe it's been almost 20years.
Bubble tape.
Pretty much, I'm the kid that would take the whole roll out and eat it at once. God my teeth hate me for that.
Dude I loved doing that on special occasions (a little extra cash).
haha I did that too. I also did it with fruit roll ups and fruit by the foot.
Fruit roll ups were terrible for teeth!
Last edited by Underdog15 on 2/20/2014 3:18:04 PM
How do none of you realize that Big League Chew was vastly superior to Bubble Tape?
I mean…come on.
Fruit Stripe >>>>>
I wonder if he means the ease and thus speediness of development. He kicked Shadows, Lollipop, and Killer out the door really fast, they weren't quite done, but still I enjoyed them a lot. Still not done with Killer, got interrupted.
Blame the unreal engine for that.
My guess is the GDDR5 vs DDR3.
I would've guessed that too except for the vagueness of his usage.
Yea, it can go both ways, but personally from the particular quote, "In order to do that, we need hardware that can show 'speed,'" it seems he's implying about the hardware itself rather than the pace of development. But yes, it's really vague.
The biggest difference I think some gamers still don't realize is that Sony went straight to the developers in the development of the console and even controller itself, whilst Microsoft had their own ideas. Even the Xbone controller needed some tweaking according to Titanfall devs. The esram thing is tricky and something developers don't like as the PS3 cell, so I doubt Microsoft asked for any inputs.
Of course, I could be wrong, but have we not reach the point where it's nothing but praise for the PS4 and all these multiplats running better than the Xbone? Can the utilization of the ESRAM really make up for the loss of power from GDDR5 and a slighty inferior graphics card?
Pretty weird statement to make, but I suppose that's the nature of translations in general. You always seem to lose something of the context in which they were originally spoken.
I've been following the development of Lily Bergamo a little bit, and I have to say that it's sounding rather interesting. Also, the concept art that's been released for it is pretty damn amazing and a female protagonist. Yay. Just hope the game's not as cheesy as Lollipop, cos I was tempted to grate that game disc over my pasta.
Took me a awhile to find it, but here is the original interview in Japanese.
http://www.famitsu.com/news/201312/20045263.html
It's actually from December 20th last year. I'm surprised Siliconera took 2 months to translate it.
Anyway, the paragraph to the left of Suda 51 sitting down wearing leopard print is the paragraph in question. The interviewer actually uses an English word instead of a Japanese word for what has been translated as "speed" here. He actually says "immediate" with an explanation in Japanese, too, but I think "immediate" is a good word.
Also the word they translated as "response" in the last sentence could be "feedback." So, with better English word order and alternate translations you end up with, "Certainly, as we develop right now, we can experience that immediate feedback."
So, I'm thinking it's easy to develop for and make quit iterations and changes and get the games running for bug tests and get that immediate "response" or "feedback" as they work on it. It sounds like the quickness of development is what he's talking about from other previous stuff, too, but I'm not going to translate the whole thing…
That's Good, now get me sequels to Lollipop Chainsaw and Shadows of the Damned.
yet more postive speak from devs for the ps4 it just doesn't stop does it keep it comin we love it the ps4 is awsome.
happy gaming =)