Of all the advancements we've seen over the past few decades in the industry, I think we often gloss over one of the biggest new trends:
Games being released more than once.
You know, this happens a lot more than you might think. It can take the form of a Game of the Year Edition, a collection or bundle of some kind, or a high-definition update (very popular the previous generation). The examples are too numerous to count.
It seems like every time you turn around, another "new" release gets announced. Obviously, "new" is in quotations because in fact, many times, we've already seen the game(s) in question. They're either updated or added to in some way, but the bottom line is that there's nothing actually "new" about them. Now, on the one hand, there are obvious advantages: For those who never got a chance to play these games, they usually get the benefit of all the content in one place, and for a much cheaper price than if they had bought it all when it first released. Plus, HD upgrades of older titles let old-school gamers revel a bit.
On the other hand, I think the industry has fallen a little too much in love with these ideas. I'm all for things like the Final Fantasy X/X-2 HD Remasters and some of those jam-packed collections and bundles, but typically, it's just an easy cash-in method for publishers. I'm not necessarily complaining but as is so often the case, you can have too much of a good thing. Besides, how much effort and how many resources are being expended on such projects, when it could've been put toward something fresh…? That's a difficult question to answer.
What's your take?