There's been a lot of talk lately about how certain multiplatform games perform on the PlayStation 4 and Xbox One.
But Xbox director of product planning Albert Penello says we shouldn't put such a heavy emphasis on technical benchmarks like 1080p high-definition and 60 frames per second. During a recent GamertagRadio podcast , Penello said he believes the differences between the two next-gen systems are "pretty minor:"
"Look, I've had a lot of time to think about this and I believe what I said. I believe that the differences are not that great. And I know what is going behind the scenes and I have access to more information about some of this…than a lot of people. Sometimes I think people tend to neglect the points that are in my favor and they like to highlight the points that tell me that I am wrong. Right now, I still think Ryse is still the best looking game on any platform. Period. End of story."
The Tomb Raider Definitive Edition made the news a few days ago, when Crystal Dynamics confirmed that while the PS4 version would continue to strive for 60FPS, the Xbox One iteration would only hover around 30FPS . Furthermore, we've heard that the upcoming Watch Dogs might also be best on PS4 . However, Penello reminds everyone that this is a long generation and after all, the new consoles just got here:
"There's a frame rate thing going on with Tomb Raider, there is a resolution thing going on and okay, there's a lot of reasons why that could be true but we are weeks in, we just shipped, it's a long generation."
Yes, it is. And we all remember at the start of the previous generation, when multiplatform games weren't turning out well on the PS3. Therefore, it'd be silly to think that PS4 games will always outperform their Xbox One counterparts throughout this entire era…but for the time being, it's worth noting, right Penello?