For nearly a year now, we've been hearing developers all around the world praising the accessibility of the new game consoles, especially the PlayStation 4.
I only say "especially" because historically, PlayStation hardware has been notoriously difficult to work with. This has led most gamers to believe that game makers are having an easier time creating titles for the PS4 and Xbox One as opposed to the PS3 and Xbox 360.
However, all new consoles require at least some practice. And in the case of Capcom, a lot of practice, apparently. In speaking to OXM UK , Capcom senior manager Masaru Ijuin stated:
"It's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."
Bear in mind that Capcom is currently working on their brand new Panta Rhei engine for next-gen hardware; we'll see it on display in new projects like the anticipated Deep Down . Perhaps that's what's taking all the extra time. Then again, maybe they're seeing some amazing stuff from Western studios and – as usual – a Japanese publisher feels they're lagging behind from a technical standpoint.
I'd just be interested to hear if other accomplished developers and publishers would agree with that "eight to ten times" estimate.