Graphics:
8.0
Gameplay:
8.5
Sound:
7.9
Control:
8.3
Replay Value:
8.0
Overall Rating:
8.2
Online Gameplay:
Not Rated
Publisher:
Konami
Developer:
Kojima Productions, Platinum Games
Number Of Players:
1
Genre:
Action
Release Date:
February 19, 2013


When people say “stealth isn’t fun,” I can only conclude that they want something like Metal Gear Rising: Revengeance . And you know, despite the judgmental subjectivity of the aforementioned statement, there are indeed many different kinds of fun to be had in the realm of interactive entertainment. Some of it includes patience, timing, observation, tact, and strategy. Then there are other examples that hearken back to the golden age of gaming, where we faced down legions of foes that would irrationally fall beneath the ungodly power of our hero. Such is this combined effort from Kojima and Platinum.

Perhaps it’s true that graphically, this game won’t be winning any awards. And maybe it’s also true that given the ridiculously high bar the Metal Gear Solid franchise has set in regards to visuals, long-time fans might be disappointed. That being said, the graphical presentation in Revengeance is really quite impressive. The special effects are slick and awesomely implemented and the general palette is clean, smooth and refined (totally sick frame rate, by the way). The environments can seem a tad repetitive and even bland, but there’s no denying that the character and enemy design just screams Kojima: Futuristic, outlandish, and above all, singular.

On a technical level, the audio is a nice complement to the graphics. It functions at a similarly high level, as the effects match the visual flashes in terms of crispness and impact, and the driving soundtrack always fits the relentless action. Unfortunately, the voice performances aren’t quite up to par, which has been a common complaint of mine in regards to Japanese productions this generation. Still, there are some competent voices in this game and I don’t want to gloss over their quality. It’s just that one senses a lack of professionally honed actors for some of the minor roles. As for the rest, the audio – effects and score included – is great; it kicks ass and takes names, much like Raiden himself.

After Metal Gear Solid 4: Guns of the Patriots , Raiden was hired by a private security form to oversee the protection of an African Prime Minister. But as you might expect, it isn’t long before an intervening force snatches the Prime Minister away, and it’s up to Raiden to get him back. The force in question is known as the Desperado Enforcement and after obtaining the latest cybernetic upgrade from his buddies at Maverick Consulting, the iconic ninja sets off to retrieve his charge. The story has promise but sadly, it sort of falls flat as it immediately takes a back seat to the gameplay.