Graphics:
10.0
Gameplay:
10.0
Sound:
10.0
Control:
10.0
Replay Value:
10.0
Overall Rating:
10.0
Online Gameplay:
Not Rated
Publisher:
SCEA
Developer:
Naughty Dog
Number Of Players:
1-10
Genre:
Action/Adventure
Release Date:
October 13, 2009


Despondant. Wounded. Freezing to death on a train hanging precariously over a 1000ft+ cliff edge, left with the difficult desicion of letting go or hanging on. 

Perhaps not the greatest way to start your sunday morning it has to be said, but out of luck treasure hunter Nathan Drake has no time to complain, as he finds himself in this dilemma – aptly chaptered 'A Rock And A Hard Place' – after an unfortunate turn of events. And after this frankly brilliant introduction, you will be treated to what is, without so much as a shred of doubt, one of the greatest games ever made. Strong words you might say, but they aren't enitrely without virtue; the oscar-worthy soundtrack, the incredibly refined gameplay & the beautiful visuals all give more than enough conviction as to why this can be suggested as the greatest game ever made. 

Following in the footsteps of its predecessor, the game is heavily character-driven. And as fantastic as these creations are, they wouldn't be anywhere near as realised if Naughty Dog didn't have such a knack for finding just the right voice-acting talent for their characters. Nolan North, Emily Rose & Richard McGonagle all resume their respective roles as Nathan Drake, Elena Fisher & Victor Sullivan, and all do an outstanding job – even better than their last outing, infact. However, as well as old faces, there are also some new ones: Harry Flynn, played by Steve Valentine, an old english friend of Nate who seems jolly enough, Chloe Frazer, played by Claudia Black, an Australian, a friend of Flynns and Nates new love intrest, Zoran Lazervic, played by Graham McTavish, a russian warlord (the new antagonist) who is out of control, among others. All these new characters are just as brilliant, but all share one thing in common – and that something is what the whole story & plotline is built around. I will avoid spewing spoilers (although much is hinted in the title itself), but know this: It is an extremely well written game & has the type of story you'd expect in a AAA blockbuster hollywood film – and I don't mean that in a bad way.

The thing that truly sends this game into another dimension is the beautiful visuals. From the unique art found in the lavish enviroments, to the minsicule pore detail on Nathan Drakes face, Uncharted 2 has got to be the best-looking game out there. The visuals are stylised in such a way that they look like real-life, but at the same time have that 'cartoony' – or is it 'gamey'? – look to it. This is great metaphor for the law of Uncharted; the game always strives for the fantasy side of things (I can jump 20ft, land on my feet, and not break a leg…whaa?), but it's still believeable. Now, towards the end of the game, you may begin to question that law, but I think it still withstands.

Another thing that this game does best is seguing between different chapters seamlessly. The beats of the story just go hand-in-hand with the gameplay e.g. No gameplay segments feel 'penciled-in' for the sake of the story, or vice versa. This means that the player is fully immersed because of the immpecible pacing, which can take you from trying run away from a tank while dealing with a bunch of bad guys, to exploring a cave filled with ancient mysteriousness, and figuring out headscratcher puzzles. These three pillars of gameplay – gunplay, exploration/platforming & puzzle-solving – are all super-refined, and with the pacing make this game hard to put down.

Now, moving on to the magical music. It just feels as though the game was made for the music, rather than the other way round. It's like the theme tunes of Indianna Jones (come to think of it, this game actually bears alot of resemblance to it, doesn't it), James bond etc, the films with soundtracks you just have to buy once you've seen it in the cinema. And trust me, the music in Uncharted 2 is just as good as the sub score suggests, & the OST on the PS store was worth every penny I payed. Lastly, & though I've already mentioned the outstanding job the voice-actors did, let me just reiterate: This is the best voice-acting you're ever likely to see – & that's not just limited to games.

In a new edition to the Uncharted franchise, multiplayer has been included. Now, I was a participant in the both betas and, when both were available, it was the only game I played. This was due to excellent gameplay improvements that were highlighted in the multiplayer (for example, the latency between pressing R1 and actually firing the gun matters a whole lot more in the heat of multiplayer battle, so that was shortened), and the fact that the same gameplay that you find in the single player experiance was perfectly translated into the multiplayer i.e Anything you can do in single player, you can do in multiplayer. The thing that seperates Uncharted apart from other multiplayer games out there (and also what makes it so damn good), is the platforming aspects of it. You have such a plethora of traversal moves at your disposal, that you can get out of any hairy situation you might find yourself in, and quickly turn the tables on your enemy(s). Not only this, but the fact that the game operates at a stable 30 frames a second, with 0 screen tear (which can't be said for the first game), make it that much more enjoyable.

So, was that justification enough? No – it wasn't. Anyone who considers themself a gamer NEEDS to play this. Just about every faceat of this game is the eptitome of gaming. You owe it to yourself – and really, the industry; the more sales for this kind of quality can only be a good thing – to play this game.

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Killa Tequilla
Killa Tequilla
9 years ago

10 on everything? Lord all mighty! Im not trolling, im just curious.

Ludicrous_Liam
Ludicrous_Liam
9 years ago

Well…to break it down:

Graphics: 10 gives it justice to be honest.

Gameplay: I WAS going to give this a 9.9, because when you shoot enimies, you just don't get a whole lot of feedback – it somehow feels 'hollow'. You can see this difference from Infamous 1 to Infamous 2. It just feels better & makes it more satifying. BUT – and is going to sound really, really lame, but – I hadn't talked of this in the review and I really needed to sleep for school the next day. So, if I've talked the gameplay up as being 'incredibly-refined' I would come of as contradictory if I gave it anything less than a 10 – so I didn't.

Sound: Again, I don't see any reason not to give this section a 10 too. The music really draws you into the experiance, and the sounds are all expertly done. Voice acting definatly helps with the 10 here.

Control: One element I didn't speak of, but when I say 'incredibly-refined' gameplay, I mean to include this. You never find your character doing something you didn't input, and the platforming, though some say it feels 'automatic', I just feel this is about as good a compliment as you can get – because it isn't actually automatic. You wanna jump off that cliff instead of that pole? The game will let you with ease. There's nothing bad I have to say about the control so yeah, a 10 – why not?

Replay value: Now, this is a subjective thing; me personally I played over 300 hours of multiplayer in Uncharted 2 – not counting the singeplayer hours (that seems ridiculous – LUDICROUS, even… xD – I know, but if you think that Uncharted was the only game I played for 3 years I hope you'll understand xD). I just feel with the singeplayer, multiplayer & coop you'll be hard-pressed to find a reason not to go back to Uncharted.

Hope that solved your little query xD


Last edited by Ludicrous_Liam on 5/21/2012 2:51:35 AM

karneli lll
karneli lll
9 years ago

Excellent review,tho you didn't mention gameplay

Ludicrous_Liam
Ludicrous_Liam
9 years ago

Eh, looking back on it I, there's a whole lot I didn't mention and there's a few spelling mistakes, but hey, part of the territory when you post user reviews xD

StevieRV
StevieRV
9 years ago

one point, wasnt harry the aussie and chloe the english character?

because i swear harrys accent is australian

Lawless SXE
Lawless SXE
9 years ago

If Flynn's accent was Aussie, then I'm a Koala…

Ludicrous_Liam
Ludicrous_Liam
9 years ago

Haha nope – Harrys the english guy (just think of "We'll go through the sewers…drop down into the exhibit hall – Bob's your uncle!" and you'll remember xD) and Chloes the only aussie, although she does sound both English & Australian at times.

Strangely enough though, the guy who plays his character is actually Scottish (same as Charlie Cutter in Uncharted 3).


Last edited by Ludicrous_Liam on 5/21/2012 4:37:12 AM

TheHighlander
TheHighlander
9 years ago

Some folks from the area in and around the county of Kent in south east England have an accent that can sound Australian enough to make you pause and wonder, but they are English.

Sadly, some poorly done, and over-done English accents (by non-English actors) do tend to sound a little bit like they come from the southern hemisphere as well.

Ludicrous_Liam
Ludicrous_Liam
9 years ago

Yeah, they usually seem to think that everybody in England comes from London, has a cockney accent and still lives in the Victorian era ala Oliver Twist. Gotta love stereotypes xD

mzz
mzz
9 years ago

good review. my eyes popped out at the 10/10 everything. but good review nonetheless. i thoroughly enjoyed this game. and going to play it again when i'm through with the campaign in Drake's Deception (which is just awesome)

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