Replay Value:
Online Gameplay:
Overall Rating:
EA Canada
Number Of Players:
1-4 Players
Release Date:
October 14, 2008

My brother and I have been talking about this all new FIFA game for the past
couple of days now, and he believes that this iteration features the least
amount of changes over past ones, or rather that it doesn't feel any different.
There is some truth to that, but it doesn't make FIFA 09 a bad game. It actually
makes it a solid game. I knew that for '09 EA had revamped the collision
detection physics and added a horde of new animations to create a smoother
playing experience. But after that conversation, I set out to look for
additional changes…more specifically my gripes with FIFA 08.

First, we'll start with my biggest gripe from FIFA 08, the passing. Passing in
last year's game felt very sloppy at times, and you had to either turn on the
passing assists or be more than extremely accurate with your targeted direction.
People found this extremely aggravating, as did I, because even playing with the
assist enabled still didn't cure this. Fortunately, for FIFA '09 the passing how
been fixed. It's funny too, because during my first few games, I didn't even
realize how intuitive the passing was, largely because I wasn't complaining
about it.

So no more frustrating robbed passes, your ball will now go precisely to the
player you're targeting. Furthermore, what's great about the passing is that not
only can you pass without worrying about the ball rolling elsewhere, the A.I.
now calls for passes during intense moments. If you're in possession and have a
group of players surrounding you, pay attention to your nearest teammate as he
may be signaling for a through pass. If you're driving down the field and
approaching the goal, but you've got a swarm of defenders nearby, again pay
attention, because a teammate is most likely flagging you for a pass. It's
little things like that that make FIFA 09 the more refined and enjoyable
experience over its predecessor.

Additionally, thanks to the all new collision detection system, tackling and
getting a hold of possession has also become less frustrating. Where as in the
past stealing while running alongside a player was impossible, that's been
changed for FIFA 09, again, thanks to its new collision physics. Running into a
player can also net a loose ball, so you won't always have to attempt a tackle;
if a bump is hard enough, it can knock the ball loose allowing for a turnover
attempt. As a result of these collision physics, FIFA 09 plays smoother too, and
certainly less frustrating than past games.

Returning for 2009 is one of EA Sports' staples, a mode featured in nearly all
of their games, Be A Pro. By now, any EA Sports fan should be well aware of what
this mode is all about, basically you're put into the shoes of a created athlete
whose actions you have full control over. You take him through a career and
during the entire mode you control him and only him. Now, understand that you
have to be a proper footie fan in order to appreciate this mode in FIFA, because
unlike, say…a basketball game, you won't always have the chance to be in
control of the ball. Regardless, giving us the choice of enjoying the mode is
still a positive no matter how you look at it. For FIFA 09, you can now enjoy Be
A Pro through a season mode, or in a Be A Pro online match with 20 players.

Which leads me to the other big trait for FIFA 09, its online gameplay. Last
year's game was limited to for people online, each controlling a majority of one
team. This year, that total has skyrocketed to 20 players simultaneously! And as
you've guessed by now, that means each player can control an athlete online,
allowing for proper 10-on-10 matches. These 20 player matches create an all new
strategic aspect of FIFA that the series has never seen before, as you'll now
have to communicate with nine other teammates and play like an actual team.

Even though not everyone will consider this an important aspect, I still feel
the need to mention it. For FIFA 09, EA has given us the ability to remap the
controls to our own liking, changing everything we see fit. It may not be a big
deal to some, but I typically have a preferred scheme I like to use. Aside from
the mentioned changes, much of what made FIFA 08 a solid title has been carried
over to make FIFA 09 an even better game. You still have a plethora of game
modes to go through, so on top of Be-A-Pro and the 20 player online matches,
there's quite a lot to keep you busy.

Visually, the game looks more or less about the same with a few changes here and
there. The camera no longer stutters when it pans around the stadium, which I
found annoying in last year's game. Furthermore, the framerate runs at an even
more consistent 60 frames per second while rendering a 720p image. Last year's
game also ran at 60, but it had bits of slowdown in many spots. The player
models look about the same, as do the stadiums, the grass, and all of the
textures. The lighting continues to be bright and vivid, doing a fantastic job
of bringing the stadium lighting to your virtual experience. So while the
visuals are not radically different, think of FIFA 09 as a cleaner, more
polished version of last years game, and that's not a bad thing, at all.

Perhaps my biggest complaint with FIFA 08 was its audio, more specifically the
boring commentary. Both Martin Tyler and Andy Gray delivered an incredibly bland
presentation that was no more than just random, generic play-by-play calling.
For FIFA 09, the commentary has been overhauled to include a plethora of
dialogue that goes beyond just the regular play-by-play commentary. This makes
for a much more realistic experience with every match you play, on top of being
a more pleasurable one. There were times when I played matches that I found
myself loving and paying attention to the commentary, remarking how well done it
was this time around.

While you may not notice any dramatic changes immediately, the more you play
FIFA 09 the more you notice that it is definitely a step up from last year's
game. The mechanics of the game have been fine tuned and better balanced,
allowing for a more intuitive experience. The physics have been touched up,
again, to increase the game's realism, which greatly diminished the frustration
found in FIFA 08. Thanks to the fixed passing mechanics, collision physics, 20
player online, enhanced Be A Pro features, and the fantastic commentary, FIFA
continues to be the football game you'll want in your library. Brilliant effort,
EA Canada.

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13 years ago

Good score Arnold,i luv soccer a lot,the only sports game i buy every year.

13 years ago

Good review, i bought this game pretty much as soon as it came out and i had to go to 6 different stores because all of them had sold out. I finally got it at Tescos were there was a queue for it. This games gonna sell like mad.

N a S a H
N a S a H
13 years ago

Question: I remember EA saying they have something extra for the PS3 version to make up for all the crappy ports.

What is it?

13 years ago

I bought this game a couple of days back, and overall its a pretty good experience and the online play is quite awesome. but some of the issues in past fifa games have still not been solved, like the player suddenly stopping while making a run for a ball.

13 years ago

I'll wait for the PES reviews. It usually is a better game than FIFA, tho they kinda dropped the quality for 07…

But the Europe ad for FIFA with man u vs real madrid (i think those were the teams) was freaking awesome.

13 years ago

This game is good.Worth the 60 Bucks if you at least like soccer.Or at least a little. Even the tiny part that you love soccer you will like this gAme!