Scheduled release date:
August 20, 2013
2K Games
2K Marin
Number Of Players:
Release Date:
August 20, 2013

XCOM is a well-known name in video game history. It enjoyed a triumphant return with last year’s XCOM: Enemy Unknown , which was a stellar, addictive title that featured an engrossing blend of action and strategy. Now, developer 2K Marin is poised to issue another franchise reboot of sorts: It’s called The Bureau: XCOM Declassified , and it deals with – as you might’ve expected – an alien invasion. But what can we expect in regards to storyline and gameplay? Is it going to be similar to Enemy Unknown or is this an altogether different beast?

Well, let’s start with the plot and main character. We will play as William Carter, a member of the early XCOM team that will eventually become kinda like the Men in Black. It’s 1962 and the Earth has been invaded by The Outsiders, a race of aliens that demand obedience. First on the agenda is a job for Carter and his crew; they’re to investigate the death of a fellow agent. That’s when things begin to unravel and you soon start to realize that humankind is in danger. As for the aforementioned gameplay question, let’s just say that when the sh** hits the fan, you won’t be facing a generic, simplified third-person shooter. Thankfully.

You will directly control Carter but more importantly, you will issue commands to your team. Selecting just the right order from a pop-up radial menu will be critical to success; perhaps best of all, time will slow so you can think and strategize. Positioning your allies will also be essential, and then you can assign them priority targets and select special abilities. There will be multiple classes with which to experiment, and your team should work together to bring down the opposition. For instance, you’ll be able to taunt the aliens to lure them out of cover, and employing other resources – like a remote-operated turret, for example – is a good idea.