Scheduled release date:
March 5, 2013
Publisher:
Square Enix
Developer:
Crystal Dynamics
Number Of Players:
1
Genre:
Action/Adventure
Release Date:
March 5, 2013


Tomb Raider is an iconic franchise for one reason: Its highly recognizable protagonist, Lara Croft. I still remember back in the 90s, when everyone was falling in love with this busty, brave, agile heroine that explored caves, killed very large animals, and sported a ridiculous combination of athleticism and sexual appeal. Of course, all male heroes in video games did the very same thing (and still do), but I digress. The point is that if you’re going to do a reboot of Tomb Raider in this day and age, it’s probably a good idea to revamp Lara’s old-fashioned design. It's time for a more authentic heroine!

And that’s precisely what developer Crystal Dynamics has done with their new project. This time around, we’ll be exploring how Lara became Lara; i.e., how she grew into the sexy, cocky bad-ass who is afraid of nothing. So as a prequel, we’ll trace the heroine back to her adventuresome roots, where a plane crash has left her stranded on an island where the wildlife is the least of her problems. She’s young and in decent shape so she should be able to survive, but the process of becoming more than just a fit individual will have to include a series of difficult, harrowing situations. Among them, the first time she kills an enemy (in apparent self-defense).

As a result, this quest should be more emotional than any you’ve ever experienced with Lara. Furthermore, the developers may be implementing some survival elements, such as the ones we’ve seen in trailers (like when Lara hunts a deer for sustenance). However, don’t expect this game to feel anything like a survival-based adventure; beneath the more realistic, grittier style, Tomb Raider will still be Tomb Raider . There will be foes to eliminate, puzzles to solve, and a variety of challenging platforming exercises that will test the young Lara’s resolve and blossoming ability. QTEs will play some role, as will a standard third-person shooter mechanic.

In addition, however, Crystal Dynamics is implementing extra depth that we haven’t seen before. A lot of action-oriented franchises have started to add RPG-like gameplay aspects this generation, so it should come as no surprise. We’ll be able to make Lara stronger and give her more abilities via earned experience points, and this is incentive to explore and do as much as possible. After all, one of the reasons RPGs can be so immersive is because the more you do, the more you’re rewarded; an experience system should open up the Tomb Raider quest and give it a wider, longer-lasting appeal.

Upping Lara’s skills with weapons, general combat and survival will be essential, as will the presentation of a frightening, intimidating environment. The island on which Lara is stranded holds a twisted secret (or two) and there will be ample opportunity for the designers to show off the heroine’s vulnerability. She’ll have to push past what she perceives to be her limitations, come to grips with killing for the sake of self-preservation, and grow into the highly capable Lara Croft we all know and love. Provided the control is solid and reliable and we really do get a more personal adventure, Tomb Raider could end up being one of the best titles of 2013.

Subscribe
Notify of
8 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
WorldEndsWithMe
WorldEndsWithMe
7 years ago

Everything I hear just makes it sound better and better, I like the idea of rebooting by exploring her beginnings instead of just changing the character altogether.

ZenChichiri
ZenChichiri
7 years ago

I really like that about this game. I don't understand some developers propensity to toss console generations worth of stories out the window in the name of rebooting something.

EvilKen
EvilKen
7 years ago

I really do hope this game does well and it. I've beaten a few of the old Tomb Raiders and despite what everyone thought of Legend and Underworld, I still found them enjoyable.


Last edited by EvilKen on 12/7/2012 2:13:35 AM

ZenChichiri
ZenChichiri
7 years ago

I wish they would reboot the old 3D graphics TV show Reboot. Then they could call it a Reboot Reboot. I don't know why, but that amuses me.

In other news this game looks really solid and I'm really looking forward to see how well the developers can give us an emotional attachment to Lara. I really hope they can pull it off, because it sounds awesome. I get really immersed when I actually care about the fate of my character(s).

___________
___________
7 years ago

one thing thats really worrying me with this.
they started off showing the game so survivalist, tombs, dark areas, lots of puzzles, and quite a survival horror vibe to it.
loved it!
but now ever since the big reveal at E3 there showing off much more of the action and hunting side of things, they dont want to talk about the early trailers.
why?
just makes me worried they removed, or toned down the survival horror feel of it because of the fan backlash!
thats what made the game look so awesome and unique in the first place!
if there removed, or allot less frequent in the game, im going to be PISSED!

Dante399
Dante399
7 years ago

I loved Tomb Raider the first one so much for it was one of the first experiences shifting form Sega to the PS. I could finish the whole game without saving even once HAHA those times are over now ūüôĀ


Last edited by Dante399 on 12/7/2012 11:02:49 AM

bebestorm
bebestorm
7 years ago

Im loving everything I hear about it no doubt its a d1p.

Doona75
Doona75
7 years ago

Too bad the game is so going to be so short. I'll enjoy it, but I'll only enjoy renting it. I hope they learn from this and make the next one a full game instead.