Scheduled release date:
TBA 2013
Publisher:
Square Enix
Developer:
Square Enix
Number Of Players:
1
Genre:
Action/RPG
Release Date:
February 11, 2014


Final Fantasy XIII-2 was addictive for me. There, I said it. It was not, however, what I would call a “great Final Fantasy ,” nor did I play it for the same reasons I played previous entries in the series. As for the upcoming Lightning Returns: Final Fantasy XIII , I refrain from comment for the sake of this preview. We need one so I’ll write one. Okay?

Welcome to the world of Novus Partus, an expansive, fantastical world that utilizes an intriguing day/night cycle, which dictates the flow of the adventure. There are four total islands to explore and based on what I’ve seen of the early media and artwork, the main city of Novus Partus sort of combines fantasy with steampunk ideals, as we see a monorail, a darker-colored palette, and an apparent combination of futuristic sci-fi elements and traditional old-school JRPG style. That day/night system will play a very large role, as will time in general.

With only thirteen days to save the world, the protagonist – Lightning – will have to work quickly and efficiently. Square Enix has highlighted two major themes for this sequel and although one is expected (more customization), the other adds a twist to the gameplay. They want to deliver a continually changing and a constantly moving environment, as time will continue to run out during the course of your adventure. However, being the goddess that she is, Lightning will be able to increase the available time for quests and missions, and she can even perform miracles that could alter the flow of time. You know, divine power and all that.