Scheduled release date:
June 2010
Publisher:
NIS America
Developer:
Idea Factory, Gust, NIS
Number Of Players:
1
Genre:
RPG
Release Date:
June 29, 2010


When Disgaea: Hour of Darkness launched way back in the early PS2 days, few could’ve predicted that the critically acclaimed strategy/RPG would generate a series of sequels and spin-offs that would last for years to come. And yet, here we are, talking about an appealing blend of Disgaea and the similarly-styled Atelier franchise. It’s a combined effort by Nippon Ichi Software and Gust and it’s called Trinity Universe , which should be available in North America in June. Now, although the familiar anime presentation is still in existence, this is the first time we’ll see Etna and Co. in 3D. Furthermore, we’ll get two separate storylines that take place in the Netheruniverse, an appropriately bizarre area that is plagued by space debris. You can either play as the demon king Kanata, who doesn’t want to rule anything and would rather eat soba noodles all day, or the valkyrie Rizelea, who wants to punish Kanata for his negligence and restore peace to the Netheruniverse.

Okay, now here’s where things get a little loopy. While you’re reading this, recall the Item World from Disgaea ; it might help you to make sense of the concept, which on the surface appears to be downright psychotic. Floating around the world map are random pieces of junk, ranging from refrigerators to…well, birthday cake. In order to rid the world of these bothersome items, you have to actually enter each piece of junk and destroy its gravitation core. By doing so, the junk will apparently break the Netheruniverse’s gravitational pull and float off into space. Obviously, a dungeon-like area lurks inside each offending object, which is where you’ll do battle against hordes of enemies, all evidently interested in keeping the garbage right where it is. However, there is a catch: you can’t stick around for too long, lest you drift too far from your home. This time limit may end up annoying some RPG aficionados but it certainly spices things up from a gameplay standpoint.

As you go along, you can rest up at inns and shop around for the necessary items and equipment. The battles are random although sometimes, a shadow will appear out of nowhere and track you down, intent on crushing your invading party. Not surprisingly, the combat will be turn-based and revolve around the Skill Link system, where you can press different face buttons to execute combination attacks. If you hit the buttons in the right order, you can create some massive chain attacks, which will cost you fewer AP than if you were to lay about randomly. It’s a fairly simple setup: the square button lets you perform a light attack, the X button is a slower but more powerful strike, and the triangle and circle buttons will be used for casting spells and healing your party. We’re not entirely sure how this factors into the turn-based aspect – this almost sounds a lot more like a real-time hack ‘n slash mechanic – but it should still be intriguing. Besides, we have plenty of faith in these developers.

The fans might be wondering if we’ll see the return of familiar character advancement systems, like transmigration and weapon customization. Well, we know there’s some form of weapon customization (not too sure about the transmigration) and – shock of shocks – it sounds all kinds of quirky. Apparently, you find these little decals that you actually stick on weapons; the picture on the decal dictates both the type of skill and the animation you’ll see in combat. …and just when we thought we’ve heard all the ways we can upgrade a weapon in a video game. Anyway, Trinity Universe is definitely geared to the niche crowd who has always appreciated NIS and Gust for delivering traditional, old-school RPGs. And as we always say, turn-based is hard to find on consoles these days, so you should take advantage whenever you can.

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hellish_devil
hellish_devil
10 years ago

so… when are we getting some gameplay videos??

WorldEndsWithMe
WorldEndsWithMe
10 years ago

Disgaea spent too much time in strategy land for me.

Catastrophe
Catastrophe
10 years ago

WANT WANT WANT!!!

also: WANT!

agree with devil, needs gameplay vids…

Scarecrow
Scarecrow
10 years ago

Never been a big fan of NIS's character designs…

But I like that they're going back to turn-base

Rings0fUranus
Rings0fUranus
10 years ago

NIS never left turn based…

TheHighlander
TheHighlander
10 years ago

I'll be keeping a close eye on this one. I still play Cross Edge from time to time just for a 'blast from the past' or turn based gaming on my PS3.

SnipeySnake
SnipeySnake
10 years ago

Do Disgaea games have good stories? And hows the exploration?


Last edited by SnipeySnake on 4/8/2010 11:34:44 PM

Ben Dutka PSXE
Ben Dutka PSXE
10 years ago

No, there's no exploration. It's a strategy/RPG so you just go along a linear path on a world map and fight on the "boards." It's all about the depth and micromanagement rather than exploring. Think FFT or Tactics Ogre.

And the stories…meh. Not really. They're just silly. Again, it's the core gameplay that hooks people.

Kevadu
Kevadu
10 years ago

There's no world map in Disgaea. There is a central hub area for healing, shops, dark council stuff, entering the item world, etc. Then when you want to continue on with the story you visit the gate keeper and are just teleported to the next location.

Though there might not be much in the way of exploring, there *is* a tremendous amount of stuff to do.

Ben Dutka PSXE
Ben Dutka PSXE
10 years ago

Yes, I know. I was referring to the central hub as the "map." Of course, I only spent 50 hours in the stupid Item World and never did finish the actual game.

Rings0fUranus
Rings0fUranus
10 years ago

ben, i figured you'd really like disgaea, seeing as the core gameplay is similar to FFT…

AirplanePeanuts
AirplanePeanuts
10 years ago

Was pretty bitterly disappointed with Cross Edge, so hard to get too excited too soon about this one.

TheHighlander
TheHighlander
10 years ago

It has it's charm, limited though that may be.

Kevadu
Kevadu
10 years ago

This one should be quite a bit better than Cross Edge…not that that's saying much.

kraygen
kraygen
10 years ago

I'm interested in this, only played one disgaea and never played atelier but I love me some turn based rpg goodness.

I'll be watching this one and waiting hungrily for more info.

Snaaaake
Snaaaake
10 years ago

As of now, the only thing I'm interested in from NIS and Atlus are Persona 5 and Disgaea 4.

But this one looks promising, keep us updated on this one Ben!

Rings0fUranus
Rings0fUranus
10 years ago

what about 3D Dot Game Heroes? that game looks awesome too.

JackC8
JackC8
10 years ago

You lost me at destroying the gravitational cores of birthday cakes ūüôā

I dunno, I always like to take a look at new RPG's. Some, well, most don't interest me in the slightest, but a few are really awesome.

Aerifale
Aerifale
10 years ago

As long as the story and characters are great, I'm in. Turn-based = Win (unless it's Last Rebellion) XD

Mr Bitey
Mr Bitey
10 years ago

I'd like to see the battle system in action. It does sounds like the buttons are mapped out in a typical hack and slash layout. I'm wondering how that would work with time based combat. I think it could end up working pretty well.

Kevadu
Kevadu
10 years ago

Xenogears did something similar, actually.

SayWord
SayWord
10 years ago

I understand what you mean by the world map and such, but is there going to be any free movement within the dungeons?

Rings0fUranus
Rings0fUranus
10 years ago

YAY! This is awesome. Disgaea is one of my favorite series of all time. Definite day one buy for me. Dood!

Ar_tonelico
Ar_tonelico
10 years ago

Atelier characters plus Disgaea characters in 1 game = me happy. That's what help sold me to get Cross Edge(plus the including Ar tonelico 1 characters, Spectral series characters, and so on) and I have 0 regrets of owning and loving Cross Edge so Trinity Universe will be a day 1 buy from me.