The debut footage for Hitman: Absolution didn't go over too well with the long-time followers. They believed developer IO Interactive had turned their beloved franchise into a more linear, more action-based experience.
But don't jump to conclusions. During an informative Eurogamer interview with lead producer Hakan Abrak, we learn that in fact, the team isn't sacrificing choice and freedom for a more straightforward shooter. They understand that Hitman relies very much on player choice, and they're not dismissing that. Said Abrak:
"We want to emphasise on the core of our franchise, which is the freedom of choice. In the earlier games you would be dropped in the middle of a level and you would go round and explore how to solve the different obstructions and challenges in the game. You still have that choice."
Furthermore, the stealth is still there; it won't disappear. If you want to play that way, by all means, do so. The only real difference is that regardless of your approach, all play styles are simply more accessible in Absolution . Abrak said "the choices weren't clear before" but now, "it's very clear what choices you have, then it's up to you what approach you take…"
Lastly, in talking about the early in-game demo, Abrak said it was designed to be a cinematic experience and not a true example of all the different ways one can enjoy the game. Of course, if it's "cinematic," that always means more action, right? So don't condemn the game for that. We really needed to hear these clarifications, don't you think?
Related Game(s): Hitman: Absolution