Recently, EA said they had no wish to abandon Mirror's Edge , a sentiment that gave fans hope for a sequel.

Well, maybe EA was actually hinting at a current or near-future project. First, EA boss Frank Gibeau was asked if we'd ever see DICE's new Frostbite 2 engine in Mirror's Edge 2 , and his response was- "You'll see that combination, I'm sure." And now, according to "insider whispers" in the latest OPM , we hear something similar:

"The Frostbite 2 engine will pave the way for Mirror's Edge to make a free-running return."

Maybe we'll get the official unveiling before the year is out, although we imagine EA will be focusing on Battlefield 3 for the holiday rush. Mirror's Edge was a great game with a boatload of potential, and it managed to sell over 1 million copies. But that doesn't necessarily qualify as a rip-roaring success for EA, so maybe that's why they were slow to crank out a sequel.

But whatever the reason, we just hope a sequel is in the works.

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PAKINIPS
PAKINIPS
9 years ago

Mirrors edge pissed me off proper with it's time trials and speed runs.
When your trying to be a split second faster and she stops dead because she caught something sticking out slightly.

I liked the game the first run through though…

Beamboom
Beamboom
9 years ago

I got a strange relationship with Mirrors Edge:

I got interested the moment I heard about it, found the demo interesting and bought the game.

I loved the graphics style, found the story promising… and *hated* the game.
I never even remotely mastered it, I struggled everywhere, and got furious over the damn time trials and the millimetre precision required in the game. The suckage of that year. Oh God how I hated that game.

But now, every time I hear about it again I think "oh now *that's* a cool game". And I will not be surprised if I even buy it. And hate it. Again.


Last edited by Beamboom on 7/29/2011 12:47:09 PM

PAKINIPS
PAKINIPS
9 years ago

Exactly

WorldEndsWithMe
WorldEndsWithMe
9 years ago

I only bought the first one recently and its a lot harder than I thought it'd be. I was hoping to pick up and play but it didn't work out that way. So it's gonna have to wait on the shelf until I'm not playing 4 games at a time. I think my reflexes aren't what they used to be and I can't quite remember the move combinations needed to succeed. Playing it reminds me of when I tried fervently to master rollerblades and juts kept falling over. And skateboards… and motorcycles… ugh.

Beamboom
Beamboom
9 years ago

Lol I know!! Forgetting the move combos, missing stuff by a mere inch over and over and over… Omg what a nightmare of a game.

But man did it look cool. ūüôā

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Yeah that stuff is bad, that's why I love games with modern mechanics that kind of grasp what you meant to do and correct it. A leap from Nate Drake that is a couple inches off will still net you a landing ya know?

Warrior Poet
Warrior Poet
9 years ago

That's just an old-school kind of difficulty. I always thought it was really cool. What Faith does every day is really hard so it makes sense that translates to difficulty for the player. It was a challenge for me too, but my reflexes are sharp from Thunder Force and Mega Man X lol. It's not that Mirror's Edge is very hard, just that most games today are really easy.

Beamboom
Beamboom
9 years ago

Warrior, I agree that many modern games are too easy. Some are even more like an experience than a "real" game.
Imo Borderlands is the prime example of being too easy, to the extent that the fights became boring. It was the "crazy funpark" atmosphere that rescued that game from boredom.

However, World hits the nail imo in that good modern games typically try to grasp what you *meant* to do. And done right that's an evolution from the oldschool games.
Not by being too much of a crouch, like imo inFamous is the prime example of with that "stickyness", it simply "try too hard".
But the more subtle small "pushes" in the right direction to compensate for the loss of precision using two small sticks, like in Uncharted, that's a very good example of well balanced "support mechanics".
You could easily screw up in Uncharted, but *if* you intended to do the right thing and timed it right, you *did* the right thing. That's how it should be.

I mean, in real life if you were jumping to reach a given ledge, you *would* grab that pipe. It's not like you'd ever miss it. In Mirrors Edge you had to jump over and over just to get your damn hand to grab that damn pipe. It's "oldschool" yes, but games have evolved since then.
Back in the days they *had* to make it that hard cause really, that was basically all they could do in order to make it exciting.


Last edited by Beamboom on 7/30/2011 5:52:36 AM

WorldEndsWithMe
WorldEndsWithMe
9 years ago

People rage on DNF for using that same old school stuff. Anyway, I bet they make Edge 2 more user friendly.

AnonymousPoster
AnonymousPoster
9 years ago

DO IT!! naow!!

I'll give you one guess what my favorite game this generation is… Mastering Mirror's Edge was a massive thrill. And getting 3-stars on every time trial is one of my fondest gaming memories. Every time you think you've got it figured out, there's a new trick you hadn't thought to try, or a new nuance to the controls.

I'm still working on getting a no-death, no-kill, hard, all-in-one-run game finished for my final act of mastery. Hopefully by then ME2 will be here B)

Come on DICE and EA, get to it!!

TheCanadianGuy
TheCanadianGuy
9 years ago

hmmmm i'm gonna go out on a limb here & guess mirror edge ? am i right ? xD


Last edited by TheCanadianGuy on 7/29/2011 2:52:44 PM

AnonymousPoster
AnonymousPoster
9 years ago

Yep. That and Heavenly Sword, which also needs a sequel, starring Kai.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

For some reason this game reminds me of the Matrix, I guess its because they always had to run from Agents.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Mirrors Edge 2 is gonna need a mission creator.

Warrior Poet
Warrior Poet
9 years ago

Definitely! Good user-generated content would be downright incredible for this game. I've been waiting for the sequel for a looong time now. It should be a lot of fun.

Alienange
Alienange
9 years ago

Typical. Relying on the game engine to be the selling point. Make something actually FUN to play !

Ben Dutka PSXE
Ben Dutka PSXE
9 years ago

Mirror's Edge was a blast.

Lawless SXE
Lawless SXE
9 years ago

Something about MEdge put me off. I really did like most of the game, but there were some areas that were just too fiddly. I probably would pick up the second, provided the make the controls a bit more fluid.

___________
___________
9 years ago

oh dont tease me like that!
you dont wanna know what id do to see ME2 running on the frostbite 2 engine…….
would be even better if EA could get stewart black back, pull criterion of that crappy burnout crash game, and throw them both onto the FB2 to make a sequel to the industries best shooter!