Some have whined about a lack of innovation in big-budget titles this generation (although much creativity can still be found, especially in the downloadable realm), but perhaps there's a reason…
Zoe Mode studio boss Paul Mottram spoke to Strategy Informer about the current development and publishing trends, and how the lack of a console front-runner throws a wrench into the works. Said Mottram:
"It used to be that ten years ago, it was PS2… So you'd just do PS2 and then maybe some others… But now we're finding that everyone is not knowing what platform is going to succeed – we did our first 3DS title – we got Crush onto that, but we had to delay the release of that because of the success of the platform."
Basically, he says it's hard because none of the platforms are dominant right now. The Wii "is on the wane," for example, and the PS3 and Xbox 360 continue to duke it out on the retail front. Multiplatform projects are commonplace these days, but we've also noticed that when a developer wants to make a statement – i.e., wants to fulfill a certain vision – that studio focuses on one platform.
At any rate, it's just another factor in this complicated business.