Limbo won plenty of honors last year when it launched on the Xbox Live service, and it'll be coming to the PlayStation Network next week.
And with giant blockbusters typically following tried-and-true formulas for mass appeal, independent developers like Limbo 's Playdead recognize the pressing need for freshness in smaller packages.
Playdead CEO Dino Patti told VG247 that they were a little surprised at the number of people who loved their game. As for the unique style, Patti explains that his team wasn't going to avoid taking risks. Why? Because the bigger crowd-pleasing titles are just too familiar.
"It’s a deep question, but I believe that we humans too quickly get too acquainted with the past and things that have already been created – so much so that we sometimes lose the ability to think in new ways. I believe that many mainstream games are created by people where this phenomenon is more severe. You take what you know and change a few parameters and then measure it towards statistics when there are things that needs to be decided.
Especially in bigger companies where de-risking is a big part of the individual’s agenda, it’s all about not going too far from the ‘safe zones.’ Arnt Jensen, my working partner and game director of Limbo, just had a vision for the game, and went with his feelings, until Limbo was born."
These safe zones of which he speaks are commonly known to gamers, even if they don't readily acknowledge their existence at all times. But we've said it before and we'll say it again: while one can find innovation and even revolution in big-name games, one can discover freshness on a routine basis in the downloadable world.
Related Game(s): LIMBO