Capcom's response to the whole fiasco: "Oh we so did not
mean it that way!"
A few days ago, the gaming world was a-buzz with what appeared to be another publisher ploy to combat used game sales. It was the unwanted feature in Resident Evil: Mercenaries for the Nintendo 3DS that wouldn't allow the player to reset the save data. The reason for this bizarre drawback? The publisher gave us the answer in their official forums. Said Capcom community specialist Shawn Baxter:
"There was no intention of lessening the experience of the game. Essentially, RE: Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay."
Baxter added that Mercenaries doesn't have a traditional story mode and every mission can be replayed. Hence, no content would be inaccessible if someone else wanted to play the game later. The bottom line is that this title is based around a hardcore arcade-style experience, and that's what Capcom was going for. So we don't have to worry about anything pertaining to the used game market, and that's that.