The amount of effort that went into L.A. Noire is astounding.
But maybe those involved were pushed just a little too far. Based on a number of Team Bondi employee statements and accusations, the International Game Developers Association (IGDA) have decided to investigate the matter, according to Develop .
The association finds the current evidence of an overly punishing workload to be "absolutely unacceptable," and they're also looking into accusations against the Team Bondi boss, Brendan McNamara. IGDA Board of Directors chairman Brian Robbins had this to say on the matter:
"[But] certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole."
He has also asked Team Bondi employees and/or family members to e-mail the IGDA with comments concerning the situation, whether they be positive or negative. Since L.A. Noire launched to widespread critical acclaim, the development studio responsible has come under fire for pushing the employees to extreme limits; that allegedly includes work weeks of over 100 hours. So far, McNamara has only responded by saying the company's policies are not unfair.
You can also check out the full list of accusations . …this might get a little ugly.
Related Game(s): L.A. Noire