Well, Homefront wasn't bad at all and the sales were solid, but that couldn't save the developer.
THQ has revealed the sad news that they're being forced to close Kaos Studios, the designers that generated the aforementioned FPS as well as Frontlines: Fuel of War . The publisher also plans to shutter THQ Digital Warrington, which worked on Red Faction: Battlegrounds and Warhammer 40K: Kill Team . THQ is calling this "strategic realignment within its internal studio structure," which is standard corporate speak for unfortunate cutbacks. As for the employees, they've been alerted and they're free to interview at other THQ internal studios, including Montreal and and Toronto. We always feel most for the hard-working employees in such situations; it isn't necessarily all their fault when certain games don't come out well.
Anyway, this only further illustrates the competitive nature of the video game industry. Either produce top-quality stuff on a consistent basis, or pay for your lagging.