This week, it was revealed that CCP's DUST 514 wouldn't come to Xbox Live; it would only be available on the PlayStation Network.
And why? Well, in speaking to Rock, Paper, Shotgun , producer Thomas Farrer said Sony is "a lot more open" when allowing you to do certain things and in truth, the team just didn't think a Live version would be possible. "I think some of the challenges we'd meet would be tricky," Farrer said, adding later that it's nice to work on only one platform because "you don't have to make any awkward compromises, technically."
For further explanation, ICO Partners CEO Thomas Bidaux told GamesIndustry.biz that Microsoft doesn't allow a lot of room for negotiation:
"My experience is that Microsoft doesn't allow itself a lot of margin for negotiation and that's usually fine for offline games. But when you start to consider things like servers, billing, patching or even customer supports, it becomes a lot more complicated. It is my experience that Sony will be a lot more open for a publishers to manage all those aspects.
It can also as simple as the fact that Microsoft isn't ready for free to play as a business model – and they would want to control the item shops which any existing online publisher would refuse."
We've heard similar comments from other designers as well; this isn't the first time the Network has been called "more open" in comparison to Live. We've also heard that Sony is – online and offline – much more willing to take risks…but we don't need developers to tell us that. It's quite plain, and gamers appreciate it.
Related Game(s): DUST 514