For a very long time, Lara Croft has been synonymous with the term "curvaceous heroine," and that's being rather polite. The premiere sex symbol for a good portion of the industry's history, Lara's chest rather than her personality or adventuring skills always stole the limelight.
But when Crystal Dynamics decided to reboot this franchise, they started with the overhaul of the main character. And as outlined in a new summary citing a feature preview in Edge magazine, Lara is now grittier, more anatomically correct and in general, more of a human; perhaps even a sympathetic character as she takes damage and becomes physically harmed. The developer say she isn't "that Teflon character anymore," which may or may not appeal to the long-time fans.
From a nearly invincible heroine with a pornstar look to a far more vulnerable woman with a more realistic body and a face that will show pain and suffering, Lara Croft is a very different character in the Tomb Raider reboot. But how will this affect our feelings about her when playing the game? Will we indeed be more connected to her? Or should they have stuck with the comical yet familiar formula?
Related Game(s): Tomb Raider