If at first you don't succeed…
Despite the mediocre review scores Alpha Protocol received, it seems the team definitely wants to make a sequel. In speaking to Play , Obsidian CEO Feargus Urquhart first admitted "there were things in the game we could have done better," and then elaborated:
"Perhaps it was not necessarily the job we did but there was something beyond the game – how it was represented or how it was sold or what people felt we promised them. Something went off-kilter there. So there’s another lesson to learn about communication."
He went on to clarify that they are not making a sequel, but he'd still like to do it. As for the previous statement, we have a message for Urquhart: we really don't care about what was promised, and it wasn't a communication issue. …the game's foundation was archaic and really disappointing, from control to visual presentation to the limited stealth mechanic.
So if you do end up making one, just fix a lot of stuff and don't worry about "promises" or "communication." Good games take care of themselves.
Related Game(s): Alpha Protocol