This is bound to spark some conversation, especially amongst those who remember the days when video games proved to be a significant challenge.
Bugbear is a studio that has had great success in the racing genre (remember Flatout ?) and they're currently cranking away on Namco's Ridge Racer Unbounded . And you know, they're none too happy with the current easier-is-better-trend that often applies to the more mainstream titles. Producer Joonas Laakso thinks gamers are now sick of the hand-holding and are ready to give actual difficulty another go:
"I think games in general used to be a little bit simpler, but also a little bit more demanding. I'm not sure if consumers actually want all of this handholding we're offering them now. Nobody expected Demon's Souls to do well but it did, and I'm really happy that Namco Bandai is now publishing Dark Souls.
I think that maybe there's a demand for more in-depth gameplay experiences than what have been catered to lately. Maybe we've been doing too much automation."
Laakso went on to talk about the extreme difficulty of Flatout 2 , which he "couldn't finish." That may sound too intimidating for many but he claims they have a lot of fans who enjoy the steep challenge. He also says it's important for game makers to "find a balance between offering more spectacle and higher production values" and we've "gone too far in that direction." Well, that's probably true.
Translation: Ridge Racer Unbounded is gonna be tough .