Starhawk has been unveiled and fans of Warhawk ought to be excited.
And while developer Lightbox Interactive will toss in a campaign this time around, the focus remains firmly fixed on multiplayer. Incognito's excellent 2007 title was all online; there was no single-player element. Therefore, the fans love that multiplayer element and the designers are right to maintain that focus. Perhaps this is the reason the campaign will only be "5-8 hours long," according to Lightbox boss Dylan Jobe. But as he explained to Eurogamer :
"Shooters these days range between five and eight hours, depending on a play through. We're going to be in that range. There is some concern sometimes, when a guy in the media will be like, 'Oh my God, it's too short for single-player.' I just don't see it that way.
For example, if you play most shooters from start to finish, if you play it again you're going to get pretty much the same experience. You could go play Halo on mercenary mode or whatever. It's going to be tougher, but it's still pretty much going to be the same experience.
For ours, all the missions you play through, you can play through again and get a very different experience. You can build different structures next time through. You can unlock different medals and challenge yourself in those combat sandboxes in a different way. You can get a lot of gameplay out of it."
Obviously, though, Jobe and Co. know players will spend the vast majority of time with the multiplayer; as Jobe says, that's where the "massive hours get logged." He believes the average game time of a Warhawk player to be over 200 hours…yeah, that's a big number. But it makes sense.
Related Game(s): Starhawk