If you're encountering a definite lack of balance in Mortal Kombat , have no fear: developer NetherRealm can fix it.

According to what series creator Ed Boon told Eurogamer , the team can alter the effectiveness of special moves by simply offering a patch. In other words, if we find a character is too powerful or someone discovers an infinite combo that is totally unfair, the developers should spring into action behind the scenes. Said Boon:

"In Mortal Kombat we have a system where we can make adjustments to the special moves and balance things out even after the game has been released. If an infinite were to come out, or a character is too powerful, we can make adjustments and address those things immediately."

Capcom did this with Street Fighter IV – and most fans will agree that a re-balancing needed to happen – so such damage control isn't new. It's just nice to know that NetherRealm's "mini-updates" will continually deal with any balancing issues perceived by the fans.

"It's something that's built into our system. We can do it without having players have to download a patch. That's something we're very excited about. We can monitor what things players may have an issue with and then correct them as needed."

Boon finished by saying it's "impossible" to create a perfectly balanced fighter, which you may or may not believe. As for us, well…as you'll see in our review , there is a balancing issue. So get on that, NetherRealm.

Related Game(s): Mortal Kombat

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WorldEndsWithMe
WorldEndsWithMe
9 years ago

So if you don't have to download a patch then the title of this article is flawed… patch it!

Alienange
Alienange
9 years ago

Maybe it's the unbalance that doesn't need to be downloaded. Comes free with every copy.

frylock25
frylock25
9 years ago

i have no doubt this game will be supported. cant wait to play it.

BTNwarrior
BTNwarrior
9 years ago

regardless of balance I will still play as scorpion, though in the demo he did seem to be quite overpowering

WorldEndsWithMe
WorldEndsWithMe
9 years ago

I hated how Scorpion was largely irrelevant in MK2.

Snorge
Snorge
9 years ago

Scorpion is clearly the best MK character in my book! Well, that was until Kratos stepped into the ring

(**No, I dont consider Kratos part of the MK universe)**

Scarecrow
Scarecrow
9 years ago

See, this kind of transparency is great. Capcom could learn a thing or two.

Rarely are fighters ever truly balanced but to see them being open about trying to balance it in the future is a great thing.

kraygen
kraygen
9 years ago

Smart move, always hated playing people who exploited the ridiculously over powered people to ensure that they won every time.

Excelsior1
Excelsior1
9 years ago

i'm confused. the title of the article says they will fix balance issues via a patch but in the qoute from the developer they said they have a system to address the balance issues without a patch.

so it's not a patch, but a mini update?

OPHIDIAN
OPHIDIAN
9 years ago

there is a difference?

___________
___________
9 years ago

nice!
cant wait till the DLC comes out, dying to see kenshis fatalities!

A2K78
A2K78
9 years ago

"Boon finished by saying it's "impossible" to create a perfectly balanced fighter, which you may or may not believe."

This guy lies and why do I say this? as somebody who clearly knows the innerworksing of the arcade business, I know for a fact that before say a Tekken or VF is released publically the games are location tested .e.g pre-released not just for business purposes, but rather for players to catch bugs, balancing issues, etc. Its only until after a few phases of location testing is complete can a game(fighting, driving, etc.) be releaed to an arcade.

Overall Boon have demontrated the overall futility of doing direct release of fighting games on a console. Then again it doesn't that Boon all of came out and declared that its "impossible" to create a perfectly balanced fighter" because this is the very same thing that also plagued Namco when they decided to go against the will of arcade players and do direct releases of Soul Calibur(3 and 4)..the end result were bug-ridden games and ones that had gameplay issues.

"See, this kind of transparency is great. Capcom could learn a thing or two."

Capcom doesn't need to learn a thing from this because its obvious that they knew the risk of releasing a non-location tested fighting game. The point is, fighting games just aren't meant for consoles period but rather arcades.

Snorge
Snorge
9 years ago

"The point is, fighting games just aren't meant for consoles period but rather arcades. "

Are you serious???…you're starting to sound a bit like Mr Blank line…..Please tell me why releasing a beta and gathering info from across the nation (maybe world) is not as good as "location tested" information???


Last edited by Snorge on 4/21/2011 11:33:41 AM

Lairfan
Lairfan
9 years ago

Ah, I see you kicked into dumbass mode again A2K78. To congratulate you, enjoy the sound of one hand clapping.