In reading previous details pertaining to the latest Elder Scrolls , you've probably seen the term "radiant storytelling."
This, along with what we call "procedurally-generated events," has been addressed by Bethesda's Todd Howard in a recent interview . The possibilities appear to be endless in The Elder Scrolls V: Skyrim and players will have to be cautious, as just about every action can have a visible consequence. Even something as small and seemingly trivial as dropping a weapon… Said Howard:
"We have a couple of designers who are just in charge of ‘world interactions’ or random things. You drop a sword, the story will see that as an event, thanks to the radiant [story scripting] system, and then if somebody nearby likes you, maybe they’ll come and give it back to you."
He also gives the example of how wolves hunt in packs, and if they kill something (like a mammoth), they'll probably stick by the carcass for a while. Many open-world games adopt similar philosophies and styles but based on what we're hearing of the radiant storytelling in Skyrim , Bethesda may be taking things to a whole new level. You never know who may be watching what you do, and you never know what their reaction might be…creepy.
Related Game(s): The Elder Scrolls V: Skyrim