Portal 2 is almost here and if you have any remaining questions, project lead Joshua Weier and writer Erik Wolpaw have the answers.
Jeff Rubenstein at the PlayStation Blog spoke to both Valve members, and you can read up on the detailed answers; they cover the basics first, which you should already know- "the best version" of the game will boast a free PC or Mac version, exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, and various Steamworks features. Then they go on to talk about the much anticipated title, and the first question asked why The Orange Box for the PS3 wasn't also "the best version" available. Weier responded:
"We learned a lot from The Orange Box, which was ported to the PS3 by an external group. This time, we developed it in-house at Valve and made it a full-fledged PS3 title. At the time of The Orange Box, we just didn’t have any internal PS3 knowledge at the company. As we worked on Portal 2, two things happened. One was that PlayStation had a very open stance on their platform and they were willing to do a lot of work with us to make Steamworks on the PS3 a reality. And Steamworks is a huge thing for Portal 2 and for Valve in general, so that really made us want to work with PlayStation.
The second thing is, as we’ve grown the company internally, we’ve hired people who have experience at great studios such as Naughty Dog and who have a lot of experience on the PS3. They were able to look at our engine and make the required tweaks to make sure Portal 2 works really well with the PS3."
We remember Valve saying they wouldn't jump onto the PS3 bandwagon until they hired some PS3-oriented staffers, so we're not surprised at that second part. And once again, we see why "external studios" shouldn't ever handle ports ('cough' Bayonetta 'cough'). Make sure to read up on everything related to Portal 2 ; you know it's on your must-buy list this month.
Related Game(s): Portal 2