Team Bondi's MotionScan technology for L.A. Noire is what sets their project apart, and they firmly believe it elevates gaming into a position that's even more competitive with movies and television.

MotionScan utilizes no less than 32 HD cameras to capture the subtlety and emotions of the human face. Players will need this attention to detail in the game, because as detectives, they'll be required to read a suspect's face and make key decisions. And Team Bondi head man Brendan McNamara told Develop that this technology is going to evolve to capture fully body acting in one shot. This is in response Quantic Dream's David Cage's comments about the limitations of MotionScan . Said McNamara:

"MotionScan embodies the future on a few levels. Firstly, when this technology can capture full body performances, the level of realism will be hard to differentiate between game, film and television. That will make the gameplay experience pretty seamless from exposition to action.

Secondly, for film makers it will mean they can create whole scenes from capture data on the desktop the way they currently edit films. They will be able to adjust the action, move characters, change cameras and relight the scene until their heart's content. Overall, for filmmakers that's pretty exciting. And for games creators, it means we can compete with films and TV on a pure storytelling and performance level, along with leveraging all of the other interactive strengths that will pave the way for more exciting games."

DepthAnalysis R&D boss Oliver Bao added that full body mocap will be a "different ballgame," although people are already starting to treat the process like it was TV. "I've had people come up and say 'Why'd you replace that guy, he was doing such a good job,'" said Bao. "and you have to explain about script changes or actor's availability. People become so attached to their favourite characters that its no longer like playing a video game to them."

So in short, MotionScan isn't done and they've got a long ways to go. Well, isn't progression the point of any new technology?

Related Game(s): L.A. Noire

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jimmyhandsome
jimmyhandsome
9 years ago

To comment on Cage's orginal comments: this guy seems more and more like an egotistical self-absorded drama queen. His comments reflect that of someone who truly let Heavy Rain's commerical and critical success go to his head. Now that LA Noire is receiving alot of attention, he sounds like a jealous school girl with his comments.

That said, he may be 100% right that full motion scan technology is the future, but give credit where credit is due. LA Noire looks incredible, and given that they're using the technology that's available today lets try not to rain on their parade.

jimmyhandsome
jimmyhandsome
9 years ago

Thumbs down was fully expected. Hopefully I get into double digits. lets make it happen!

FM23
FM23
9 years ago

Jimmy…I totally agree with you. When I first read Cage's comment, all I could think was you should have kept that to yourself. I also saw it as a way to get some publicity…it's Rockstar. Rockstars been in the game for a long time, I think they know what they are doing. He did sound jealous and defensive though. Let people not forget, Heavry Rain wasn't a game thus they were able to capture the essense of film like no other. Will Rockstar beat Cage to his ultimate goal or will it be the other way around…who knows? People need to stop assuming Cage is the future and everything he says is fact. I'm pretty sure I will get thumbs down for agreeing too.


Last edited by FM23 on 4/11/2011 1:55:08 PM

jimmyhandsome
jimmyhandsome
9 years ago

I thoroughly enjoyed Heavy Rain, and just started my 2nd playthrough (looking to get that done before Socom comes out next week), and I don't necessarily agree with you that it's "not a game". I love the innovation and the new ways to tell a game's story that Mr. Cage has come out with.

But since winning all those awards, and announcing the 1.5 million copies sold, he's come out and said exponentially more and more outlandish remarks. I first started to question it when he came out and said how he "created and owns the 'Heavy-Rain' genre". Then right after LA Noire becomes the first game to be shown at the Tribeca Film Festival he comes out with these salty comments. I enjoy arrogant and outspoken game developers (see: David Jaffe) but jealousy is a really ugly trait to display, Mr. Cage.

FM23
FM23
9 years ago

Yeah, I loved Heavy Rain, but I find it hard to recommend it to people around me as I know they wont be able to appreciate HR like I do because I it doesn't remind them of a game. That is why I have a friend who seems to be interested in LA Noire, yet doesn't understand why I play something like Heavy Rain.

Anyway, yeah salty is the best way to describe the way he tried to degrade Rockstars technology but he may be on to something.

Ole_Gunner
Ole_Gunner
9 years ago

I think Motion Scan is pretty amazing from what I've seen on trailers. I also dont get Cage's comment about its limitations but after Heavy Rain, he's opinion does count with a lot of weight imo

Oxvial
Oxvial
9 years ago

I'm gonna side with Cage, he didn't need a bunch of years to get the job done..L.A. Noire almost become the next Duke Nukem Forever.

FM23
FM23
9 years ago

Heavy Rain actually isn't a game hence it doesn't take as long to make since they don't have to worry about gameplay.

FM23
FM23
9 years ago

Let me rephrase that, gameplay by normal standards. Its quicktime events the whole way through with the occasionally third person control. People, I loved Heavy Rain…it's a nine in my book, but I don't consider it a game which is a compliment more than anything.

Oxvial
Oxvial
9 years ago

HR isn't a game…lol.

Is funny how people that complain about cage comments, comes with worse ones.


Last edited by Oxvial on 4/11/2011 6:17:29 PM

FM23
FM23
9 years ago

Hey man, it's cool if you consider HR a game, but I don't…its called opinion. It's an interactive movie really. Take that negatively if you want. And my feelings toward heavy rain were already present before Cages unnecessary comments. And, I'm not sure where I was complaining. I was clearly stating an observation.

Oxvial
Oxvial
9 years ago

So first HR isn't a game and know he express ''unnecessary comments''…yes good way to say you don't complain about his opinion and tell me is okay to say HR isn't a game because is just your opinion.

looks like CGV just asked his opinion about LA NOIRE and his reply for what I read looks okay doesn't feel hostile or something like attacking the game.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Sounds like they are just starting to approach what is probably already going on over at Quantic Dream.

In any case it's good news because people will pay attention to thoughtful games and be like "Maybe I don't hafta just shoot at things"

kraygen
kraygen
9 years ago

Well Cage never claimed that motion scan was dead today, he simply stated that it wasn't the future of game design. I would have to agree, motion scan might allow us to do things today we couldn't 5 years ago, but in another 5 years it's highly possible that motion scan could be useless.

Is motion scan good for today's games, yes, but tech advances at an incredible rate. So I think Cage is right, the future will have something better.

Crabba
Crabba
9 years ago

I'll have an opinion about the technology when the game is actually finished…

WorldEndsWithMe
WorldEndsWithMe
9 years ago

And I'll have an opinion about your opinion at that time 🙂

Crabba
Crabba
9 years ago

WorldEndsWithMe: And I'll be looking forward to your opinion on my opinion at that time, or something… 🙂

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Noire is looking great but the whole Frankensteinian look of real faces on video game bodies probably won't last long.

So the question will be, should we advance the face tech to include the body or come up with new tech that handles both seamlessly?

FM23
FM23
9 years ago

They need too because it does look weird.

BikerSaint
BikerSaint
9 years ago

As good as Team Bondi's MoCap may be, my money's still on cage for the long haul.

And IMO, Cage was the genre way before Heavy Rain, when he first released Fahrenheit/Indigo Prophesy.


Last edited by BikerSaint on 4/11/2011 4:45:36 PM

Lawless SXE
Lawless SXE
9 years ago

Well, if it really can evolve to the point where facial capture and full body capture can be done in a single fell swoop, I'll gladly recant my earlier statements agreeing with Cage. I don't doubt that it will eventually get to that point, but how much extra cost will MotionScan pass onto developers, because it surely can't be cheap.

Even so, the idea of bringing games into line with television and film in terms of storytelling ability is certainly tantalising. There is, however, one drawback: The game aspect. Quantic Dream has taken the right aspect in making the whole game an interactive film, but outside of that, there aren't a whole lot of genres that it can be believably applied to. I mean, most games just have you shooting people, and that acts a massive disconnect from the story, and that, I think, is a massive flaw. We'll see how it all pans out. For now, I must go. May post more thoughts later.
Peace.

FM23
FM23
9 years ago

You know whats funny, Uncharted 2 seems to do everything fluidity yet I here nothing about the technology behind that game.

Crabba
Crabba
9 years ago

exactly.

FxTales
FxTales
9 years ago

I think they're all relevant, it's just how you use them that's all. Time will tell, I respect David Cage immensely and trust his opinions towards future gaming. L.A Noire still impresses me when it come to the detail of the facial animations, had me really interested from the get go because quite honestly I think it's the most expressive yet.

Lairfan
Lairfan
9 years ago

Its either gonna be outdated or evolve into what the guy said. Cage may be right, or this guy may be right. Or a combination of both may happen. Its hard to tell in the screwy world of technological innovation.

Either way, its a great technology for nowadays, and I look forward to seeing it in L.A. Noire.

___________
___________
9 years ago

amazing, but too expensive!
there are better, cheaper and more efficient ways to get the same result.
the main reason why LA Noire has taken so god dam long is because its using its own engine, and this tech.
its cost R* a sh*t load of money, i just hope they get most of it back!
they got balls ill give them that, because im not confident on this selling too well.
massive jump of faith to put this amount of cash into something, and not know if your ever going to see even half of it back!