Fans of the original title may view this as ditching an engaging game's stand-out feature.
But nevertheless, it's happening. Prey 2 is on the way, but developer Human Head has decided to ditch the one feature that allowed the first game to stand apart in the world of FPSs. If you aren't familiar, Prey boasted transportation portals, which actually generated some puzzle-solving and inverted (upside-down) gameplay. But lead designer Chris Reinhart told PSM3 that these portals will disappear in the sequel:
"We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game. Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone."
Yeah, we know what you're thinking: "but doesn't that mean we're left with just another generic shooter?" Well, we hope not. We assume they're working on something that will separate Prey 2 from the crowd, in much the same way Prey felt refreshing. But if you want portal puzzle-solving fun, you'll just have to stick to Portal 2 , which releases in a few weeks.
Related Game(s): Prey 2