Well, that idea didn't last long.
Not long after debuting ratings of individual game developers (based on the aggregated scores of their games), Metacritic has decided to drop the new feature . Basically, they say the information is essentially incomplete; Metacritic co-founder Marc Doyle said the system just wasn't fair to the designers.
"If they've worked on 30 games and we can only show four and then we take on this score, which is really just an average of those games in our database for them, then that's not fair."
Doyle added that this industry needs to do a better job of crediting the developers, and we have to agree on that point. And while the feature in question is indeed gone, Metacritic will continue to create a production credit database. Finished Doyle:
"We discussed it as a team and it made sense to just drop that overall number whilst still trying to build this database which will be difficult, but we're going to give it a shot," he said. "It's needless to put that number on it though."
Well sure, some really top-notch developers have produced a stinker or two in the past, and unless we have all the info for that particular ar-teest, the results won't be accurate, right?