Some may have been surprised to learn about the new creation/customization option in Sucker Punch's inFamous 2 .

But if you thought another PlayStation 3 exclusive had a direct influence on the team, you'd be right. Development Director Chris Zimmerman told IGN that Media Molecule – responsible for the award-winning, innovative LittleBigPlanet – put the inFamous team on a different track.

"We were encouraged by the wild success of LittleBigPlanet… Even though it's a different genre and a completely different kind of game, it showed there was this thirst that people had for having this creation/sharing experience. We thought the same desires would be present for Infamous players, too."

Zimmerman went on to say he doesn't think such a concept is "right for all games," but obviously, there was room for it in inFamous 2 . We think it's a pretty cool addition and adds some flavor and diversity to a relatively straightforward action experience.

Related Game(s): inFamous 2 , LittleBigPlanet

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maxpontiac
maxpontiac
9 years ago

Sony exclusives > everything else. It's almost as if they are challenging each other to improve their quality and creativity.

NoSmokingBandit
NoSmokingBandit
9 years ago

Sony is incredibly smart when it comes to purchasing studios and hiring developers.

maxpontiac
maxpontiac
9 years ago

Agreed big time. It's why I chuckle at the studios who go after multiplatform success, when everything they need to succeed is right in the palms of their hands.

JSwayze
JSwayze
9 years ago

Totally agree, Sony first party is great….in your face Nintendo

AshT
AshT
9 years ago

so true, ps3 exclusives are way better than those multiplat titles

Dancemachine55
Dancemachine55
9 years ago

Feels like big studio PC and 360 developers are just making the same kinda games from last gen with just a new coat of graphics and some tweaked physics.

Veitsknight
Veitsknight
9 years ago

I enjoy the create.play.share thing that's going on. (I don't own one yet, Infamous 2 will be my first). It is a way for devs to fight piracy without the need to put in a multiplayer.

P.S.
Hope i am right with my point. Don't really follow the jailbreak thing, so i wouldn't know if it can go online.

Radiohead
Radiohead
9 years ago

How many games have LittleBigPlanet influenced? too many

Clamedeus
Clamedeus
9 years ago

"How many games have LittleBigPlanet influenced? too many"

Really? I only can remember these: Infamous 2, ModNation Racers, and Socom 4.

If you know more please add on. I think it's a good idea to have features of what LBP has to offer for other games. This way it keeps the game fresh and alive, and it adds tremendous amount of replay value to the game.


Last edited by Clamedeus on 3/18/2011 6:59:28 PM

kraygen
kraygen
9 years ago

I'm thinking Infamous 2 will be awesome and thanks to this little addition, I'll apparently have no reason to ever stop playing it.

I just hope they don't make any trophies like some of the lbp ones. Have 100 people love your level and stuff like that. It can be difficult to get 100 people to even play your level, their are just so many out there.

frylock25
frylock25
9 years ago

i look forward to playing this when its out. i hope to get in to the beta and mess around in that cuz this sounds really cool.

off topic but motor storm is now officially delayed in north america til further notice.

Lawless SXE
Lawless SXE
9 years ago

Well… obviously. But it's great to see. I love the P,C,S ideal.
Peace.

Excelsior1
Excelsior1
9 years ago

sony exclusives are great, but sometimes i wish they would match that quality up with some serious advertising on their part. i'm convinced that these games would sell a lot more if people just saw them in action. maybe i'm crazy, but i think a title of kz3's quality should be able to sell a mllion copies day 1.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

yeah, the Kevin Butler commercials are funny and I love em, but you actually don't even get much of a look at the games during them.

Milonakis
Milonakis
9 years ago

Cool, hopefully it works out for them. I'm glad to see lbp2 is turning some heads

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Man I hope I get into that beta.

Quincho
Quincho
9 years ago

me too! I been crosing my fingers day one hehehe

RadioHeader
RadioHeader
9 years ago

When we say "create a level", what exactly are you guys thinking? …I was thinking something simple like getting from point A to B via herds of baddies of your choice. Surely it can't involve much creation, like shaping the landscape or whatever…?

Get us an interview please, Ben.

Quincho
Quincho
9 years ago

theres a video explaining how it works… you cant change the place, just add to it, and you choose from diferent game modes

RadioHeader
RadioHeader
9 years ago

AHA! Thank you 🙂

Mog
Mog
9 years ago

I may be wrong but i think that dead space 2 was influenced by uncharted 2.

___________
___________
9 years ago

really looking forward to this!
i hope the story is as strong as the original, and has heaps of twists like the original.
hopefully they explain a little more on the creators of the ray sphere, and a little more on that agent you were suppose to work for.

GuyverLT
GuyverLT
9 years ago

"Sucker Punch: LittleBigPlanet Success Influenced Us."

WOW!!! I remember making a comparison between the create your own mission & little big planet in the "inFamous 2: Design Your Own Mission" thread & I got thumbed down for it… Well anyway I think it's a cool idea it definitely adds almost an unlimited amount of replayability to the game. I think the only thing that is missing is if us being able to customize cole however we wanted (Of course it really doesn't matter either way I'm just sayin).


Last edited by GuyverLT on 3/20/2011 3:36:27 PM