Some developers have done very well with the Unreal Engine 3, you know.

Warner Bros. Interactive Entertainment has announced a "long-term studio-wide license agreement with Epic Games to use the award-winning Unreal Engine 3." This software will be available for any design team working on a project set to be published by Warner, and the license is good through 2014. It will be the engine used for Batman: Arkham City (it was also used for Arkham Asylum ), and NetherReealm Studios utilized it for the new Mortal Kombat . Said Samantha Ryan, Senior Vice President of Production and Development at Warner:

"Unreal Engine 3 is one of the leading development tools available for today's creative teams and it is a perfect fit for both NetherRealm and Rocksteady. Mortal Kombat and Batman: Arkham City use the engine's state-of-the-art capabilities to provide the important foundation in bringing gamers the experience they are looking for."

Epic boss Mark Rein added that he's "excited" to see Rocksteady and NetherRealm taking advantage of the UE3, and there's little doubt that both games currently look pretty damn good. Really, a lot of this just comes down to developer skill, don't you think?

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Temjin001
Temjin001
9 years ago

For every UE3 license extended a Crytek employee cries "no!" =p

anyhow,
I do very much think it comes down to developer skills when it comes down to the end result of a product. Several of the best looking games on 360 are UE3 games. Granted, middleware can't quite hold up to the custom engineered stuff by those who program exclusively, so I'd take an exclusive over UE3 for visuals any day.

Bonampak
Bonampak
9 years ago

The engine will need to have constant updates if it wants to stay relevant until 2014.

CryEngine 3 will not make it so easy for them.

Victor321
Victor321
9 years ago

Same goes for Frostbite 2.0 despite the fact that it isn't a middleware engine…I think lol

Jawknee
Jawknee
9 years ago

After Cryteks CryEngine showing with Crysis 2 on consoles, I wouldn't be so sure.

TheHighlander
TheHighlander
9 years ago

Crytek have somewhat failed again, showing that their 'skills' lay more in exploiting the latest doo-dads that GPU manufacturers put in their designs to pander to lazy game programmers, than it does in sound programming using the existing hardware.

Jawknee
Jawknee
9 years ago

Ugh…this engine is never going to go away is it? Well if devs can figure out how to make it work like in Mortal Kombat(looks and performs great)then I don't mind so much I guess. Just sick of the horrible performance that usually plague the PS3 when Unreal is used.

PasteNuggs
PasteNuggs
9 years ago

I wonder if MK looks so good is because it's 2d and there is not a lot going on on screen at once.

Jawknee
Jawknee
9 years ago

I thought the same thing too.

PasteNuggs
PasteNuggs
9 years ago

I think MK might be the game that pulls me back to Fighting games. I don't think I've owned one since Super Smash Bros 64.

kraygen
kraygen
9 years ago

Very much agree, but it still makes them look like muscle bound gorilla's.

PasteNuggs
PasteNuggs
9 years ago

Why is this the only engine devs use. Isn't id softwares engine a middleware engine? That looks way better than a lot of UE3 games. Well that is from what I've seen of Rage, so I could be wrong.

Jawknee
Jawknee
9 years ago

Rage does look pretty great.

PasteNuggs
PasteNuggs
9 years ago

I know. I'm pretty excited for it. I like me some post apocalyptic worlds.

Jawknee
Jawknee
9 years ago

I haven't found one I liked yet, didn't dig Fallout, found Borderlands meh, not interested in Brink but Rage certainly looks good. Only down side is that Carmack has gone on record saying they had to alter the game and take some stuff out because….wait for it…the 360 lacks proper storage. 🙁

PasteNuggs
PasteNuggs
9 years ago

Haven't played Borderlands and I also did not dig Fallout. I really haven't found a game I like this gen with that setting.

And yes that is a bummer. Why does M$ charge for additional disks? Do they hate gamers that much?

Jawknee
Jawknee
9 years ago

I liked Borderlands presentation, it was the gameplay, stiff/generic animations and Unreal problems like screen tearing, texture loading and pop in that ruined it for me.

Don't know why they charge for them. My only guess is because it cost MS money to print additional discs or that they know they can get devs to give us less for $60. When Capcom released Lost Planet 2 they complained about the lack of disc space then ended up selling what they had to cut on PSN and LIVE. It's always been MS model to get you to pay extra for features that you should have already gotten. Example, my Vaio runs on Windows 7 and came with the latest MS Office installed, when I tried to use it, they wanted me to pay for a key to unlock it. Even though it's already on my computer.

SvenMD
SvenMD
9 years ago

Wait, did Jawknee say something about screen tearing?!?! 😉

Jawknee
Jawknee
9 years ago

🙂

___________
___________
9 years ago

how can they use idtech 5 when its only in house?
only studios who are allowed to use it are zenimax studios thats it.
not to mention its still under development, such a new engine not even the just announced prey 2 will be using it!
would be nice to see what other devs could do with it, but sadly id dont seem like sharing.

Alienange
Alienange
9 years ago

Frankly, UE3 is just ok for sp games. When it comes to the online it's just so far and away outdated that 2014 sounds like a lifetime away. I mean have you played Bioshock 2 online? It's quaint, but the UE mp flaws are blaring. I think the thing needs to be rebuilt from the ground up.

SvenMD
SvenMD
9 years ago

That's just not a good deal on WB's part. UE3 might have been good for the first week that it came out, but ever since then it's been outdated…hence all the updates.

main_event05
main_event05
9 years ago

What does that mean? that only WB games will use the engine?

Jawknee
Jawknee
9 years ago

No, it just means that they will continue to use it as their de facto engine for all or most of their games until 2014.

main_event05
main_event05
9 years ago

ohhhhhh, ok.

MadPowerBomber
MadPowerBomber
9 years ago

I don't mind the Unreal Engine all that much. My biggest issue with it — which wasn't featured in Arkham Asylum all that much, and isn't in Mortal Kombat's demo at all — was when the screen's camera moves around or a new character pops up and it's a featureless colored blob and slowly the details pop in. It was in Wolverine and War for Cybertron heavily, and it's even in the Ps3 version of Bulletstorm on numerous occasions — and it's THEIR engine.

If they could fix that problem, I'd be all around fine with it. It's not the greatest graphics engine out there, but I don't think it's necessarily the worst either — provided it's in the proper developers hands.

I do wish, however, more multiplat companies would try to license better engines, or some companies would license theirs out. One of my favorite engines this generation is MT Framework, used by Capcom. Say what you will about RE5's quality or lacktherof, I think the game looks amazing to this day.

Of course, if Naughty Dog licensed out their engine… I think the world might just stop and everyone's eyeballs would launch from their sockets to make sweet, passionate opti-love with the screens.

But that's just me.

MadPowerBomber
MadPowerBomber
9 years ago

I also really love the fact that Mortal Kombat runs at 1080p. At least the demo. I dunno any other fighting game that runs at that resolution.

Jawknee
Jawknee
9 years ago

It's probably 720p upscaled to 1080p.

MadPowerBomber
MadPowerBomber
9 years ago

That's probably true. It doesn't look it, though.

___________
___________
9 years ago

oh lord, why are people still using this creaking pile of bolts!?
wish epic would just release UE4.
wish DICE would license out frostbite 2, that things making even in house first party engines look outdated!
watch out ND, DICE are after ya!

Snaaaake
Snaaaake
9 years ago

Just let Rocksteady make an FPS after Arkham City!!
Am I the only one in this world who enjoyed Urban Chaos Riot Response?!?!

Jawknee
Jawknee
9 years ago

Probably. 😉

ColTater
ColTater
9 years ago

I liked it on the original Xbox.

maxpontiac
maxpontiac
9 years ago

Not a fan of the Unreal Engine as a whole. Looks good in certain situations, but everything feels so.. static.

kraygen
kraygen
9 years ago

Well this is the worst news of the year. Batman AA would have been a lot better if they had built their own engine, or used just about any engine besides UE3.

Using an engine made for fps in a 3rd person action game or any game other than fps is just dumb. This is engine is so old and has been at the bottom of the quality pile for so long, why do companies continue to utilize it?

Obviously because it's easy, it's old and easy. Companies that use this engine are like guys who go to a pick up bar and leave with the 48 year old lady dancing on the table.

All this announcement says to me is that all WB games coming out between now and 2014 won't have improved one bit. Guess I won't have to worry about spending my money on their games then.

A2K78
A2K78
9 years ago

"After Cryteks CryEngine showing with Crysis 2 on consoles, I wouldn't be so sure."

wait, you're judging Cryek's technology on a scaled down port?

CryEngine 3 will not make it so easy for them.

dude, unlike UE3 the CryEngine 3 is said to be future-proofed e.g. scaleable for platforms that even don't exist now.

Jawknee
Jawknee
9 years ago

Said to be future proof by the same liars who said Crysis 2 would be the "best looking console shooter ever", so…yea.

MadPowerBomber
MadPowerBomber
9 years ago

The only thing that's future proof is time.