It has been a common question recently: how will Crysis 2 look on the PlayStation 3? After all, it has been created by the PC-oriented developer, Crytek.
Well, there's a PlayStation Blog interview with the game's executive producer, Nathan Camarillo, and he specifically addresses those concerns. He also talks about the multiplayer demo, which is available now on the PlayStation Network. Here's his response to the question, "How do you utilize the PS3 to live up to the high PC standard?"
"It’s the core of CryEngine 3 that’s able to scale appropriately and we can adjust per platform exactly what we wanna get out of it. We want the exact same gameplay experience, the same fun, the same intensity, all the same visual information that you need to understand and play the game appropriately. It’s just a lot of under the hood magic."
The Blog then got specific by citing a recent IGN article that said Crysis 2 didn't come out great on the PS3. On the flip side, other sources like CVG and PSM didn't see it that way. Camarillo's reply:
"I’ve gone on the record saying that if you stick PS3 and 360 side by side I would challenge anyone to find any meaningful difference. I don’t see it at all."
As for the demo, he tells everyone that we need to "break the habit of being ground-constrained like in other games." In other words, we're all trained to think we have to stick to the ground in a shooter (unless you're flying around in a jet pack in Killzone 3 , of course), and we might be surprised at what we see in Crysis 2 .
"If it’s one story high, you can jump there. If it’s a story and half, you can jump and pull yourself up. So it really changes the speed and pace of multiplayer. I can’t wait for PlayStation 3 owners to get their taste of crazy, insane nanosuit multiplayer action."
Related Game(s): Crysis 2